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[ARMOR PROFILES] - Informative topic


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Poll: Survey-ish poll (9 member(s) have cast votes)

Are these armor profiles any useful?

  1. Yes! (5 votes [55.56%])

    Percentage of vote: 55.56%

  2. I don't know. (tell me why in the comments) (1 votes [11.11%])

    Percentage of vote: 11.11%

  3. No. (tell me why in the comments) (3 votes [33.33%])

    Percentage of vote: 33.33%

  4. Other: (tell me why in the comments) (0 votes [0.00%])

    Percentage of vote: 0.00%

Are the armor profile models any good?

  1. Yes! (5 votes [55.56%])

    Percentage of vote: 55.56%

  2. I don't know. (tell me why in the comments) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. No. (tell me why in the comments) (4 votes [44.44%])

    Percentage of vote: 44.44%

  4. Other: (tell me why in the comments) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Drestdave

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Posted 11 August 2017 - 09:28 AM

Hello dear Community,

BAnner.jpeg

today, I am pleased to share a new series for Tanktastic, and this will take place on this Forum. Obviously, tanktastic countains tons of tank to play with, but most importantly, to figth against! Every aspect of a tank has influence on the battle, whether you are going to win or lose. Thus, knowing more than your opponent does could make you leaving the battlefield victorious. There already are several guides to become a better player in Tanktastic, telling you a lot of things which may turn out handy once you are in a fight. But, to kill your enemy, you must shoot it, preferably at less armored areas to deal more damage. That is the main goal of this series, to give information on your opponents armor profile, but of course also your own weak spots of your tank, with the intension of you leaving the battlefield victorious!

 

​This topic is created to inform you on how these models are made, how to "read" them and more!

 

​How the armor profiles are made:

​To create a full armor profile of a specific tank, you need to test various things. For example, you try out all available ammunition types to get a general impression on how thick the armor is at that point. You test that on these parts of the tanks:

Spoiler

You test all ammunition types multiple times on one part to ensure that your results are correct. You write down the amount of damage dealt and keep this with you when you edit the tank's model. The final product of this progress is a 3D, coulered tank model that shows you a tank's armor profile through a innovative way, using SketchFab.

 

​How to use the 3D model:

​The 3D models are uploaded to SKetchFab, an online service where you can upload 3D files to view, whether you view it on your Phone or desktop, so the players can use it wherever they want to. To be able to turn and zoom the model, you need to click on the play button and the model will load up. The model is a .ply object and not downloadable, but users can view in it their browser/app. The thickness of the armor is shown by colours, ranging from green to red. In the following spoiler, you can see the legenda on how to 'read' this model:

Spoiler

This is an example of a 3D tank model, coloured to its armor profile (click the link in the spoiler):

 

​Armor profile topic:

​There will be a topic created for each region where new tank models of that specific region will be posted. Here will direct links to the sketchfab page of the tank model in question. It will also contain information on how to read the model, special thanks and eventually the average damage on parts of the tanks. If there are any mistakes or you have a question on a tank model, please send me a Personal Message.

 

​Please, be advised that this is a volunteer series and is not official, nor related to TECREAT (Tanktastic English Community REcreational and promotionAl Team) and is based on in-game testing. There is a possibility that there are mistakes, and if you my discover one, please send me a Personal message here on the Forum, VK or Discord. 7

 

​If you want to use, share etc somewhere else, please do ask my permission first.

 

DISCLAIMER: I do not own any of the models used to create the armor profiles; they belong to G.H.O.R. Cooperation. They are used for informational pruposes only and are not used in any other projects that are not for informative purposes! Please keep in mind that non of the models are downloadable from Sketchfab!

 

​I would like to thank the following people for helping me:

  • ​Qnomei, for helping me with the tank models.
  • ​Smigstank, for helping with testing.

And of course you all for your time!

 

Kindest regards,

Dave


Edited by Drestdave, 11 August 2017 - 09:33 AM.

  • rcmppolice, blitzkrieg101, khan and 1 other like this

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#2 jacobvm1234

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Posted 11 August 2017 - 09:44 AM

I think its useful because you learn where the different weakspots are on the tanks.


Edited by jacobvm1234, 12 August 2017 - 01:45 AM.


#3 basmal121

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Posted 11 August 2017 - 09:44 AM

I don't think this can work because angles really matter.
Side armor can be weaker than rear armor..
We need something like armor inspector
1_small.png

29dekvt.jpg


#4 Drestdave

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Posted 11 August 2017 - 09:48 AM

I don't think this can work because angles really matter.
Side armor can be weaker than rear armor..
We need something like armor inspector
1_small.png

Yes, get that. But I do not know how to create that and as far as I can tell it works fine. Also, angling does indeed have effect but not as much as in that competing game. But do you really think this won't work? as in general for where to shoot and where not to


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#5 basmal121

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Posted 11 August 2017 - 10:05 AM

Yes, get that. But I do not know how to create that and as far as I can tell it works fine. Also, angling does indeed have effect but not as much as in that competing game. But do you really think this won't work? as in general for where to shoot and where not to

Ask developer of armor inspector maybe? Dunno

Newbie players may find this somewhat helpful
Normal players will find this helpful
Skillful players shall find this useless. (Like me) because they know armor profiles for about 90% of the tanks

Players acquire knowledge about armor through fighting against different tanks. Every player will know that after a long time.

I think you should only make armor profile for most popular tanks. Such as M1 Abrams because it has different armor hitboxes
Other tanks don't really need one. Like Leopard 2, C1 Ariete, Type 59, etc.

Edited by basmal121, 11 August 2017 - 10:07 AM.

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29dekvt.jpg


#6 Drestdave

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Posted 11 August 2017 - 10:08 AM

Ask developer of armor inspector maybe? Dunno
Newbie players may find this somewhat helpful
Normal players will find this helpful
Skillful players shall find this useless. (Like me) because they know armor profiles for about 90% of the tanks
Players acquire knowledge about armor through fighting against different tanks. Every player will know that after a long time.
I think you should only make armor profile for most popular tanks. Such as M1 Abrams because it has different armor hitboxes
Other tanks don't really need one. Like Leopard 2, C1 Ariete, Type 59, etc.

It is meant for newbies and normal players. Skillful players don't need it
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#7 Tankiller96

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Posted 11 August 2017 - 11:29 AM

For this to work I think armor itself must be improved upon for it has not worked properly since the release of v2 I believe the old coding isnt working as well as it once did and needs a rework or tweaking to make it matter. I love the idea but as is most tanks do not have armor that really deflects damage from incoming rounds nor negates the damage done without "repelling" or "richocetting" a round from an opposing armored vehicle angling also frankly does not really factor in the grand sceme of things in tanktastic either.
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#8 Drestdave

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Posted 11 August 2017 - 11:41 AM

For this to work I think armor itself must be improved upon for it has not worked properly since the release of v2 I believe the old coding isnt working as well as it once did and needs a rework or tweaking to make it matter. I love the idea but as is most tanks do not have armor that really deflects damage from incoming rounds nor negates the damage done without "repelling" or "richocetting" a round from an opposing armored vehicle angling also frankly does not really factor in the grand sceme of things in tanktastic either.


Maybe I should rename it to damage model, because it is more like to show where you will deal more damage.

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#9 Tankiller96

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Posted 11 August 2017 - 11:50 AM

I think that will work better in general cause as is Armor does not do much to protect from an incoming shell currently
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#10 Drestdave

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Posted 11 August 2017 - 11:58 AM

I think that will work better in general cause as is Armor does not do much to protect from an incoming shell currently


Okay, I will change that than.

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#11 Qnomei

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Posted 11 August 2017 - 12:27 PM

You should really delete that model from sketchfab. By posting it there, you are violating G.H.O.R's intelectual property rights.

Section 4.5:
https://sketchfab.co...ms#user-content

#12 Boom52

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Posted 11 August 2017 - 04:33 PM

Not to let down you're dreams or anything but I don't see this being useful in the future since this a arcade type game. I understand the want for realism in the game but the thing u want is in another certain game. This idea reminds me of that game and this game is partly copying that game already. Plus every tank in game can damages eachother so I really see this as pointless.

#13 CaptainPrice

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Posted 26 September 2017 - 06:01 AM

Lol..with this new update armor dont mean crap.

kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 





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