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Things need to be fixed


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Poll: Things need to be fixed (20 member(s) have cast votes)

Which one are you disappointed about?

  1. Tanks mobility (14 votes [29.17%] - View)

    Percentage of vote: 29.17%

  2. Removal of the zoom slider (12 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. Artillery direct fire (11 votes [22.92%] - View)

    Percentage of vote: 22.92%

  4. Water area (11 votes [22.92%] - View)

    Percentage of vote: 22.92%

Which things that should return?

  1. Tanks acceleration (16 votes [32.65%] - View)

    Percentage of vote: 32.65%

  2. the zoom slider (13 votes [26.53%] - View)

    Percentage of vote: 26.53%

  3. Artillery direct fire button (11 votes [22.45%] - View)

    Percentage of vote: 22.45%

  4. Better water area (9 votes [18.37%] - View)

    Percentage of vote: 18.37%

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#1 basmal121

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Posted 21 October 2016 - 11:12 PM

Players are disappointed about few things in the next update:



1. Tanks mobility

- The speed and mobility of tanks are significantly increased.
- Medium and main battle tanks (MBTs) will have reduced speed, increased firepower and survivability.

The speed of the tanks have been increased. But the acceleration have been nerfed to very annoying level.
You can't even get out of the trench in industrial map with Maxed Abrams. How the slower tanks will get out of the trench?
We need the acceleration of the v1.22A.
The power is in the acceleration of the tank. I always max the engine on every new tank. To increase its total mobility resulting in outflanking any enemy.
The tanks cannot reach its max speed on straight ground.

2. Removal of the zoom silder
Most of the players disliked it. It makes the gameplay uncomfortable.
You have to tap in middle of screen to zoom while you are firing at enemy at the medium range.
We really need option to change zooming method in settings of the game. Just like v1.22.

3. Artillery direct fire
The artillery cannot fire with hawk-eye sight. And has very limited close range.
At least. Add the firing button to shoot at nearby enemies without scope + nerf accuracy with sight mode. It's impossible for the artillery to survive against nearby enemy. Teamates are usually fighting on frontline. If they only protected artillery. There will be only sniping.

4. Water area
Getting into water area is a trouble. You know what I mean. ¯\_(ツ)_/¯
It's worse than v1.22A.
Tanks have to move out of the water quicker. Just like real life


These improvements ruined the game, making it less fun to play. the point of the games is having fun.
I hope these get fixed before the final release

If there's anything you are disappointed about. Please comment below.


Edited by basmal121, 22 October 2016 - 02:33 AM.

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#2 je4n10

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Posted 21 October 2016 - 11:40 PM

I agree on all those ^^^ i think the same
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#3 Driver353

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Posted 22 October 2016 - 12:02 AM

Yeah 100% agree with you ;)
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#4 Snake999

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Posted 22 October 2016 - 07:00 AM

i agree with you :) 


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#5 randy12345

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Posted 22 October 2016 - 07:32 AM

Preach!
Jk

Yes, I agree with all of the problems.

The tank acceleration part, idk to me it seems fine as tanks don't accelerate to their top speeds in 3 seconds.

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#6 Tankiller96

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Posted 22 October 2016 - 07:51 AM

Preach!
Jk
Yes, I agree with all of the problems.
The tank acceleration part, idk to me it seems fine as tanks don't accelerate to their top speeds in 3 seconds.

yes but they never reach their top speed either thats sort of the problem. It should not take an AMX-13, Scorpion, Abrams, Type 10, K2, I can seriously keep going through about all 81 tanks. The acceleration is so slow you might as well consider the tank to be pedal powered. I agree tanks shouldnt reach top speed near instantly but they should at least have the acceleration to actually achieve the too speed in a decent amount of time rather then never. Light tanks have it the worst for they accelerate about as slow as the MBT's without the benefit of armor it has been apparent that Light Tanks are underpowered beyond belief in v2.0 dare I say boarderline useless they never reach their top speed and if they do they take a turn and lose it all turning into a slow moving turtle without the shell that gets nailed by a bigger gun every time.
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#7 Unknown 4249

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Posted 22 October 2016 - 07:55 AM

Although I like the removal of the artillery gunner's sight, as that is what made artillery outrageously overpowered, completely taking away the ability to fire while not in the new bird's eye view is going way too far. This makes artillery literally useless against enemy ambushers, as they can't do anything to counter their attack and the attacker can keep killing them until a teammate helps you out.

My idea to fix this problem is to actually add back the old firing system that we have in 22a. This way, artillery can still play as a normal artillery while not in bird's eye view, in case they also need to stay alert in case of enemies nearby them. When an enemy does happen to ambush them, they can still shoot them point blank, though it won't be the easiest thing to do like when compared to right now.

Edited by Unknown 4249, 22 October 2016 - 08:37 PM.

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#8 Tankiller96

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Posted 22 October 2016 - 07:55 AM

I like v2.0 but this was also something I brought up in my thoughts of it originally as well. Its a beta so maybe the acceleration for light tanks, and maybe the rest of the tanks have all gotten acceleration adjustments. But for now it seriously makes many tanks feel useless as crap stryker included in this.

Edited by Tankiller96, 22 October 2016 - 07:56 AM.

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#9 randy12345

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Posted 22 October 2016 - 09:44 AM

yes but they never reach their top speed either thats sort of the problem. It should not take an AMX-13, Scorpion, Abrams, Type 10, K2, I can seriously keep going through about all 81 tanks. The acceleration is so slow you might as well consider the tank to be pedal powered. I agree tanks shouldnt reach top speed near instantly but they should at least have the acceleration to actually achieve the too speed in a decent amount of time rather then never. Light tanks have it the worst for they accelerate about as slow as the MBT's without the benefit of armor it has been apparent that Light Tanks are underpowered beyond belief in v2.0 dare I say boarderline useless they never reach their top speed and if they do they take a turn and lose it all turning into a slow moving turtle without the shell that gets nailed by a bigger gun every time.

Light tanks and IFVs need a acceleration buff. MTBs should remain the same.

Keep in mind tanks never reach their top speeds all due to the type of surface they drive on. In most cases, tanks drive off-road, which is mostly composed of sand, soil, and/or mud, which mostly reduces the tank's performance big timr. The only way a MBT may reach above 50mph, may be when it's driving on-road, which is on flat surfaces; basalt, concrete, etc.

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#10 basmal121

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Posted 22 October 2016 - 12:22 PM

Light tanks and IFVs need a acceleration buff. MTBs should remain the same.
Keep in mind tanks never reach their top speeds all due to the type of surface they drive on. In most cases, tanks drive off-road, which is mostly composed of sand, soil, and/or mud, which mostly reduces the tank's performance big timr. The only way a MBT may reach above 50mph, may be when it's driving on-road, which is on flat surfaces; basalt, concrete, etc.

City map. Turtle speed

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#11 randy12345

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Posted 22 October 2016 - 12:40 PM

City map. Turtle speed

I'm talking about real life.

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#12 basmal121

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Posted 22 October 2016 - 07:42 PM

I'm talking about real life.


Still

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#13 randy12345

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Posted 22 October 2016 - 07:59 PM

Still

Still what?

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#14 Bomber jacket

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Posted 23 October 2016 - 07:30 PM

I wish you put in the choice of going back to "free select"

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#15 randy12345

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Posted 23 October 2016 - 07:47 PM

I wish you put in the choice of going back to "free select"

What do you mean?

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