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K2 Black Panther MBT - Altank's Reviews. [OUTDATED]

Altanks Reviews K2 Black Panther Review Chapter XIV

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#21 randy12345

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Posted 19 August 2015 - 01:03 PM

I wonder if there are any other tanks that dont have their best modules so they can be balanced out. Those would get the same thing as the K2.

K2 level is fine, is good how it is, only needs atleast a cannon upgrade

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#22 Unknown 4249

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Posted 19 August 2015 - 02:35 PM

But it would be too powerful if it had a 140mm at level 67. Have the max be 71 or 72 and it should be at the right place. It should have its 140mm in the game, just not at level 67.


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#23 randy12345

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Posted 19 August 2015 - 04:57 PM

But it would be too powerful if it had a 140mm at level 67. Have the max be 71 or 72 and it should be at the right place. It should have its 140mm in the game, just not at level 67.

um, again, fine how it is ._.

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#24 Unknown 4249

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Posted 19 August 2015 - 09:05 PM

um, again, fine how it is ._.

Cmon now, you know you want the 140mm :)

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#25 randy12345

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Posted 20 August 2015 - 11:29 AM

Cmon now, you know you want the 140mm :)

I don't want my 2nd favorite tank turn into another K1 ._.

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#26 Unknown 4249

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Posted 20 August 2015 - 03:58 PM

It may be derp, but It will have  higher max level to balance it.


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#27 randy12345

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Posted 20 August 2015 - 04:42 PM

It may be derp, but It will have higher max level to balance it.

hate...........2.4.........ok

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#28 hitman69

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Posted 20 August 2015 - 05:12 PM

good job Altank.


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#29 Unknown 4249

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Posted 20 August 2015 - 09:06 PM

hate...........2.4.........ok

It would have to wait til later versions, but we could have interchangeable modules. This would mean a different upgrade system, the ability to remove upgrades and play in lower levels that it would orinally be in as stock, and more visual changes to the tanks with each part, as well as these parts maybe having a trade off with other ones. Like how the K2 would have a faster reload if it had a 120mm than if it would have a 140mm.

But this is just a brief description of it, there is MUCH more to say on that subject.

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#30 Error 403

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Posted 29 August 2015 - 01:48 AM

As all games do, this game might survive aout 2-3 more years before GHOR looses interest and quit or stat another game, so you can't say forever


I hope that never happend.
Then we have spent much time and money on nothing.

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#31 randy12345

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Posted 29 August 2015 - 08:28 AM

I hope that never happend.
Then we have spent much time and money on nothing.

tell me what phone game survives a long time, huh? Not much, why? People loose interest and since so, devs loose money, and if they don't, they will stop making updates, and then, game will shut down

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#32 Unknown 4249

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Posted 29 August 2015 - 10:27 AM

tell me what phone game survives a long time, huh? Not much, why? People loose interest and since so, devs loose money, and if they don't, they will stop making updates, and then, game will shut down

Not unless they become like one of the old cod games, so popular that support was never cut. With the things coming in the updates making it look even cooler in ads and stores, it will attract a lot more players.
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#33 randy12345

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Posted 29 August 2015 - 02:45 PM

Not unless they become like one of the old cod games, so popular that support was never cut. With the things coming in the updates making it look even cooler in ads and stores, it will attract a lot more players.

there is three reasons for that

1.Have a big developer comunity

2. Earn ALOT OF MONEY, I don't mean hundreds every time they throw a game yearly, but hundred thousands, even millions, depending of how good the game was.

3. They are console games, you can't compare a console game with a phone game, it will defenelly will be no mach.

GHOR may get a few cash for people's pockets but that money is forced to be used on game features. They barely get money to keep for them selves, that is something you should keep in mind.

They going to spend their earnings on game features or keep it to them selves.

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#34 Iluvtanks

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Posted 06 September 2015 - 03:06 PM

O.o

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#35 hitman69

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Posted 07 September 2015 - 07:02 AM

wow.


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#36 khan

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Posted 25 January 2016 - 04:13 PM

Good reviewe mr altank
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#37 Tiger 2-3

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Posted 04 February 2016 - 04:55 AM

I like the 140mm idea. K-2 also fires a guided munition called K-STAM, which could be excuse to have it fire ATGMs, but I don't think that would go through... :D
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#38 Unknown 4249

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Posted 04 February 2016 - 07:04 AM

I would also mention that a decreased penetration value would also be on the 140mm, which would also be a factor that balances it out.
Since the Leopard 2 was also fitted with an 140mm, the same thing could be applied to it as well.

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#39 Tiger 2-3

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Posted 04 February 2016 - 08:37 AM

I would also mention that a decreased penetration value would also be on the 140mm, which would also be a factor that balances it out.Since the Leopard 2 was also fitted with an 140mm, the same thing could be applied to it as well.


Game wise I suppose it would be a way of balancing it out, but it's contrary to how the gun would work IRL.
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#40 Unknown 4249

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Posted 04 February 2016 - 04:33 PM

Game wise I suppose it would be a way of balancing it out, but it's contrary to how the gun would work IRL.

It would either be that, or a slower reload to around its stock reload time to maybe 1.8. The slower reload would be preferred, since its accuracy is already bad.


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