"Knowledge is power."
Altank's Reviews: Chapter VII, The Type 10.
2. -In-game overview.
3. -Development and upgrades.
4. -How to get the best out of it (Role) and How to deal with one (Countermeasures).
6. -Special thanks.
Patch 1.22 version; last update: 06/08/15.
The development of the Type 10 Main Battle Tank, also known as TK-X (MBT-X), aimed to replace the Type 74 and complement the Type 90, Main Battle Tanks that were currently in service. Development began in the 1990s, and production was expected to start in 2010/2011. A prototype was revealed in 2008 at the Technology Research and Development Institute (TRDI) in Sagamihara.
This new lightweight MBT weights significantly less than any other modern Main Battle Tank: it has been designed to be lighter in order to comply with the Japanese road laws. As a result, the new MBT can be transported on standard commercial trailers.
In developing this tank, heavy emphasis was placed on C4I capabilities, as well as increased protection, firepower and mobility.
Mitsubishi Heavy Industries is the main contractor of the TK-X, which is currently one of the most advanced Main Battle Tanks in the world. In 2010 Japanese Ministry of Defense ordered 13 of these tanks, which entered service with the Japanese Ground Self Defense Forces in 2012.
This tank is not available for export customers as far as Japan's laws do not allow export of military equipment.
2. -In-game overview:
The Type 10 is one of the highest-tier and most expensive tanks in the whole game, having a very high price of 22000 silver coins (this purchase option is unlocked once reaching rank 44, Brigadier General Grade 2) or of 1200 gold coins (this purchase option is unlocked once reaching rank 40, Lieutenant Colonel Grade 2).
The Type 10 has the highest starting level among all the tanks of the Japanese line, featured in the Asian tech tree, following in its line the Type 90, starting at level 60 and reaching level 67. It's also worth mentioning that the highest-tier unit of the Asian tech tree is the Korean SPG K9 Thunder at level 70.
3. -Development and upgrades:
Type 10's starting stats:
Reloading speed: 1.8
Turret rotation speed: 27.0
Damage per minute: 12266.7
Fully upgraded Type 10's stats:
Reloading speed: 1.5
Turret rotation speed: 41
Damage per minute: 17680.0
- Hull upgrades: two-tier hull upgrade available.
The Type 10 features a two-tier hull upgrade; both of them are required in order to acquire most of the other upgrades and don't change the tank's appearance; as of patch 1.22.
3.2 -Health pool:
- Health pool upgrades: no upgrades available.
The Type 10 doesn't feature any health upgrade; even worse: the tank's starting health pool is extremely low, always plan your engagements carefully in order to be sure to have a safe escape route. However, this may be also considered an advantage, as, even in the worst case, only one health box will be required to restore all of the tank's hit points.
3.3 -Armour and active protection system:
- Passive armor upgrades: three-tier upgrade available.
- Reactive armor upgrades: no upgrades available.
- Spaced armor upgrades: two-tier upgrade available.
- Active protection system upgrades: one-tier upgrade available.
The Type 10 main battle tank was designed with asymmetric warfare in mind. A great emphasis was placed on protection against RPG rounds. The tank has a sloped modular ceramic composite armor similar to the Leopard 2A5, while side profile is similar to the Leclerc. Damaged armor modules can be easily replaced in field conditions.
Add-on armor can also be removed to reduce combat weight to 40 tonnes for ease of transportation. This main battle tank is also completed with NBC protection and automatic fire suppression systems. Its smoke grenade launchers are coupled to laser warning receivers.
The Type 10 features a three-tier upgrade of passive armor and a two-tier upgrade of spaced armour, granting a certain degree of protection against HEAT rounds, the main type of ammo used in higher tier battle.
However, a major downside of this tank is the total absence of reactive armor, meaning this tank only relies on its passive armour when it comes to mitigate the damage dealt by enemies' main guns, which, however, is fairly strong only at the front, while the sides and particularly the rear are very weak: the Type 10 may get destroyed by just one HEAT round fired from certain main guns, if hit from behind.
The Type 10 features a one-tier upgrade of active protection system.
3.4 -Main gun and ammo:
- Main armament upgrades: three-tier upgrade available.
According to a GlobalSecurity report, the vehicle is expected to be armed with a new 120mm smoothbore gun developed by Japan Steel Works, who also license-produce the Rheinmetall L44 120mm gun for the Type 90 MBT. However there is an option for longer barrels of 50 and 55 calibers, should the need arise.
The gun fires newly developed APFSDS capable of penetrating 560mm of RHA, which is a significant increase compared to JM33 APFSDS. However, it is also compatible with all standard 120mm NATO ammunition.
The Type 10 features a three-tier upgrade of the main gun, which grants a bonus to the damage and a bonus to the accuracy; while, however, also giving a malus to both speed and trasmission, starting from the second tier of the upgrade.
The tank's damage is high and not that inferior to the Type 99's. However, the Type 10 is capable of firing two rounds for every single one the Type 99 fires: the DPM on this tank is ridiculously high.
The different types of ammo available for the tank's gun are:
- Armor Piercing (AP), already maxed, being a one-tier ammo upgrade available;
- Armor Piercing Discarding Sabot (APDS), a one-tier ammo upgrade available;
- High Explosive Anti Tank (HEAT): one-tier ammo upgrade available;
- High Explosive (HE): one-tier ammo upgrade available.
- Engine upgrades: three-tier upgrade available.
The tank is powered by a V8 diesel engine, developing 1200hp. The combination of light weight and a powerful engine gives the Type 10 an impressive power to weight ration of 27 hp/ton.
It is also coupled with a Continuously Variable Transmission (CVT), allowing this MBT to move backwards at a speed of 70 km/h.
The engine was to power the Turkish Altay indigenous tank. However, negotiations broke down and the deal was "off the agenda" by March 2014. Reasons included Japan's stringent arms export ban laws, the intention of Turkey to attempt to export the Altay, and Japan’s reluctance to license the joint engine.
The Type 10's engine and its trasmission are really what makes this tank unique; the tank features an extremely good power-to-weight ratio thanks to its powerful engine: a three-tier upgrade of the engine allows this tank to roam the battlefield at a very high spee and thus making the Type 10 one of the fastest tanks in the game. The engine, in fact, supplies enough power to reach speeds around 65/70km/h or of 60km/h when both the gun and armour upgrades are bought.
Acceleration is also just as awesome, allowing this tank to reach its maximum speed in no time at all. Another amazing feature is the very high agility, which makes possible for the Type 10 to outflank any enemy tank, much like the BM Oplot, despite the former being able to outmanoeuvre any foe even in tight spaces, thanks to its compact size, unlike the latter, which is, on the other hand, very wide.
However, what really makes the Type 10 unique is the tank's trasmission, which allows it to achieve the same maximum speed you're able to reach when moving forward while, however, moving backwards. This feature is very useful, as you're able to keep your rather strong front armour towards the enemy, while, however, still putting distance between you and them. This is particularly useful either and mainly in "Capture the Flag" battle mode, to safely bring the enemy flag to your base on your own, with minimum support, or to safely pull back without showing your weak side/rear armour.
The engine is located at the rear end of the tank and it's fairly oversized: the Type 10 is very prone to engine fires and engine breakdowns after being hit, especially from the rear.
3.6 -Reloading system:
- Reloading system upgrades: two-tier upgrade available.
The Type 10 is fitted with an autoloader, located in the turret bustle. This automatic loading system is more advanced than the Type 90's.
This MBT features an above average rate of fire, thanks to a two-tier upgrade of the reloading system, which, combined with its good damage, makes the Type 10 the main battle tank with the highest DPM in the entire game.
3.7 -Turret rotation system:
- Turret rotation system upgrades: two-tier upgrade available.
The Type 10 features a two-tier upgrade of the turret rotation system, achieving a high turret speed, and is therefore capable of performing a full turret rotation in less than 9 seconds. This, combined with the tank's amazing agility and reverse speed, means the Type 10 is almost impossible to outflank without it being able to return fire, unless in certain and rare situations.
3.8 -Additional upgrades:
- Radio upgrades: one-tier upgrade available
- Radar upgrades: two-tier upgrade available
- Smoke grenade dischargers upgrades: four-tier upgrade available.
- Infrared optics upgrades: one-tier upgrade available.
- Thermal optics upgrades: one-tier upgrade available.
- Fording kit upgrades: one-tier upgrade available.
- Floating kit upgrades: no upgrades available.
4. -How to get the best out of it (Role) and How to deal with it (Countermeasures):
Now that we have analyzed the characteristics of the Type 10, it's time to sum up:
-Spaced armour, granting a decent degree of protection against HEAT rounds.
-Strong front armour, particularly the upper front plate, which allows to take enemies head on, should the need arise.
-Above average rate of fire, missing is nowhere as painful as in other tanks.
-High damage, which, combined with the tank's reloading speed, allows this tank to achieve an extremely high DPM.
-Very compact tank, the Type 10 can outflank any enemy even in tight spaces.
-Amazing power-to-weight ratio: this tank is extremely agile as well as featuring a great acceleration.
-Very high speed, one of the highest in the game.
-Can move backwards at the same speed as forward.
-Health pool is extremely low.
-Total absence of reactive armor.
-Passive armour, aside from the front, is not very effective.
-Rear armour is very weak, combined with the tank's extremely low health pool, the Type 10 may get destroyed by just one well-placed HEAT round fired from behind by certain main guns.
-Engine is oversized, making this tank very prone to engine fires and engine breakdowns, especially when hit from the rear.
-Very vulnerable to HE rounds.
The Type 10 features an extremely high mobility, compact size and outstanding DPM, meaning it's the ultimate breakthrough tank. Therefore, always charge your foe, then try and outmanoeuvre the enemy: the relatively strong front armour will withstand most of the enemy fire while you're closing the distance, while your ridiculous DPM will just erase any enemy in no time at all, but be sure not to have any enemy shooting at your sides, as they are very weak indeed.
The Type 10's agility is excellent, allowing this tank to outflank any enemy with ease; while, at the same time, avoiding any returning shot, mainly thanks to the amazing reverse speed and acceleration, which allows to make sudden evasive manoeuvres, not expected by most of the players.
The Type 10 is also very compact: unlike the BM Oplot, you can successfully outmanoeuvre your foes even in tight spaces.
However, remember thay you have an extremely low health pool, therefore always plan your engagement, making sure you have a safe escape route.
Once on low health put that reverse speed to use: keep your front armour towards the enemy frontline and drive backwards by looking at the minimap, to quickly and safely pull back and restore your health; just one health box will be needed.
This strategy can also be applied to successfully take the enemy flag to your base, even with relative ease and with minimum support: by driving backwards at full speed, the enemy won't be able to get to you and your front armour will withstand most of their shots. If you perfectly know the map and you have experience with this tank, you can even drive with your turret facing forward, to improve protection, controlling it just by looking at the minimap.
Also, the Type 10's amazing speed allows this tank to reach advanced strategic positions for putting flanking shots into the enemy tanks, thus making the best use of its exceptional DPM; most of the times, in fact, the tank you're shooting at will be dead before even realizing where you and, least of all, before taking countermeasures.
4.2 -How to deal with one:
Dealing with a Type 10 is rather tricky. First of all, it's very recommended loading HEAT rounds against this tank: the Type 10's spaced armour is rather ineffective and well-placed HEAT rounds on its sides and, particularly, its rear will make a quick work of it, before this tank's DPM erases you.
However, the best type of ammo to use against a Type 10 is HE: this tank is very vulnerable to high explosive rounds; besides, HE rounds don't have to necessarily hit the tank to deal damage, but just near it; considering the compact size and the high speed of the Type 10, which may make it a hard target to hit, this really comes in handy.
When it comes to head on engagements never shoot at upper front plate, instead, shoot at the lower front plate or at the turret, as they're less armoured, but, above all, shoot at the tracks. However, remember that this kind of engagement is extremely rare: in almost any situation, a Type 10's driver will try and outflank you to unleash their exceptional DPM on your sides and rear; therefore remember to make the best use of either your reverse speed or agility to be able to return fire. In order to outflank you, the Type 10 has to show its weak side armour: It can obliterate you quickly, but, if you take the necessary countermeasures, you can also take care of it just as fast. Also, with certain tank and whenever possible, it's a good strategy to drive backwards against a bulding in order to prevent this tank from outmanoeuvring you.
It's also worth mentioning that, by hitting the Type 10's hull from the back, there's a high chance to cause engine fires and engine breakdowns, beside even oneshotting it with just a single HEAT round, using high-damaging guns.
Here I end my review of the Japanese Type 10, the only tank that, no matters whether driving forward or backwards, is still as fast as a lightning.
I apologize in advance if something written is wrong and I hope you enjoyed it. If you liked it, another one will shortly follow! Tell me what you think about it in the comments and any advice you may suggest is welcome.
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Take care on the battlefield, fellows!
Copying/Using any part of this review anywhere else is strictly forbidden, unless my proper authorisation is given.
Type 10 MBT-X Prototype (TK-X) -GlobalSecurity.org
6. -Special thanks to:
The Reviews Team.
Totonho99 for allowing the Reviews Team to perform armor tests on his Type 10.
And last but not least all of you that read this review!