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Black Eagle MBT - Altank's Reviews. [OUTDATED]

Altanks Reviews Black Eagle Review Chapter I

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#121 CaptainPrice

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Posted 15 December 2015 - 11:42 AM

yea but K1 can pretty much 3 shot anything that isn't a merk or a BMPT.

meh, true, except if the K1 manages to ammo rack the Merk 1-2 times


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#122 randy12345

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Posted 29 December 2015 - 05:24 PM

meh, true, except if the K1 manages to ammo rack the Merk 1-2 times

If the Merkava driver eaither 1. Isn't aware of your presence behind the tanker or 2. He isn't very skilled, his tank isn't upgraded to it's maximum level (which means it can't maneuver properly), or he got his tracks damaged. Other than that, you pretty likely to fail, because before even reachig a slight small chance of hitting the Merkava's rear, you will be exposing sides, meaning instant death.

Bow down to my dank memes.


#123 Killerlion

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Posted 30 December 2015 - 11:43 AM

If the Merkava driver eaither 1. Isn't aware of your presence behind the tanker or 2. He isn't very skilled, his tank isn't upgraded to it's maximum level (which means it can't maneuver properly), or he got his tracks damaged. Other than that, you pretty likely to fail, because before even reachig a slight small chance of hitting the Merkava's rear, you will be exposing sides, meaning instant death.

Yup

#124 CaptainPrice

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Posted 05 January 2016 - 06:44 AM

If the Merkava driver eaither 1. Isn't aware of your presence behind the tanker or 2. He isn't very skilled, his tank isn't upgraded to it's maximum level (which means it can't maneuver properly), or he got his tracks damaged. Other than that, you pretty likely to fail, because before even reachig a slight small chance of hitting the Merkava's rear, you will be exposing sides, meaning instant death.

the K1 can still give the Merkava a run for its money maxed or not with its damage


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#125 Unknown 4249

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Posted 05 January 2016 - 07:03 AM

the K1 can still give the Merkava a run for its money maxed or not with its damage

Only if the Merkava can't get a shot off as soon as they first encounter. But if it can it could easily do at least 500 damage.

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#126 Tankiller96

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Posted 05 January 2016 - 07:52 AM

the K1 can still give the Merkava a run for its money maxed or not with its damage

Problem is that's only if the merk rushes you if you are forced to rush the merk they will get the first shot off if they positioned themselves smartly then your screwed.


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#127 CaptainPrice

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Posted 05 January 2016 - 08:00 AM

Problem is that's only if the merk rushes you if you are forced to rush the merk they will get the first shot off if they positioned themselves smartly then your screwed.

eh, usually when I drive my Merkava and someone manages to get behind me, I just just charge forwards hoping they miss but also making them leave their whole broad-side for to aim at


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#128 Killerlion

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Posted 05 January 2016 - 07:21 PM

eh, usually when I drive my Merkava and someone manages to get behind me, I just just charge forwards hoping they miss but also making them leave their whole broad-side for to aim at

Only very few tanks in this game represent a real tank like the merkava a tank that can take alot of hits has high damage and it's not easy to kill almost all tanks in this game are not like this well of cures there are light tanks that sometimes face heavy tanks and they are no match most tanks in this game are destroyed in 2 shots at there level or more. I am not saying this is a bad thing about tanktastic it's not a problem at all. I feel like the only tanks,the merkava and maybe Chally2 can take many hits and are seen as a real tank most tanks in this game should be like merkava having high armor high health high damage especially the modern tanks and high level tanks. And again I am not saying this is a bad problem it's fine . Oh and when I first saw the merkava tank in this game back at the 17 alpha I called it the roach tank because it has the color similar to a roach and kind of looks like it when you wanna buy it not viewin it but looking at it when researching tanks.

Wow this was long -_-

#129 CaptainPrice

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Posted 06 January 2016 - 06:11 AM

Only very few tanks in this game represent a real tank like the merkava a tank that can take alot of hits has high damage and it's not easy to kill almost all tanks in this game are not like this well of cures there are light tanks that sometimes face heavy tanks and they are no match most tanks in this game are destroyed in 2 shots at there level or more. I am not saying this is a bad thing about tanktastic it's not a problem at all. I feel like the only tanks,the merkava and maybe Chally2 can take many hits and are seen as a real tank most tanks in this game should be like merkava having high armor high health high damage especially the modern tanks and high level tanks. And again I am not saying this is a bad problem it's fine . Oh and when I first saw the merkava tank in this game back at the 17 alpha I called it the roach tank because it has the color similar to a roach and kind of looks like it when you wanna buy it not viewin it but looking at it when researching tanks.

Wow this was long -_-

the Chally2 has weak damage and has a HUGE weakpoint on its lower front glacier


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#130 Killerlion

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Posted 06 January 2016 - 05:17 PM

the Chally2 has weak damage and has a HUGE weakpoint on its lower front glacier

ok but did you like about what I said.

#131 CaptainPrice

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Posted 13 January 2016 - 10:48 AM

BE has 2 weaknesses :| 1. APDS or AP, 2. maxed K1 with maxed gun and maxed HEAT :|


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#132 randy12345

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Posted 02 February 2016 - 02:18 PM

The real tanks are Abrams and Abrams. Abrams is the only true definition of a real life tank. It dies like all Tanks should die, with 2-3 shots because just think, nearly all tier 60-73 Tanks are armed with a 120-155mm cannon, isn't that supposed to make a huge difference? When you play high tiers, I feel like using them is like using a toy Tanks, they don't actually even do the damage they supposed to, and this problem supports the reasons why GHOR must add a separate section of levels for WWII and some post-WWII Tanks to be in, so their damage get buffed to a Tier 60-70 level.

125mm doing 330 damage? 120mm Rifled Cannon doing 407 damage? 125mm doing 389 damage? A thing GHOR should start thinking of, is making a whole update just focusing on one thing, and that is to make the cannon, armour and maybe the penetration sistem be reworked. Think, a HE she'll penetrating a T-90A's side armour with a angle of 5° ! That makes no comun sence! HE shells 1. Cannot make any tips of damage to Tanks featuring Reactive Armour and 2. All shells, except APDS/APCR, cannot penetrate a tank on a 5-18° angle, no Tier 60-71 should.

Bow down to my dank memes.


#133 Unknown 4249

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Posted 02 February 2016 - 02:35 PM

The real tanks are Abrams and Abrams. Abrams is the only true definition of a real life tank. It dies like all Tanks should die, with 2-3 shots because just think, nearly all tier 60-73 Tanks are armed with a 120-155mm cannon, isn't that supposed to make a huge difference? When you play high tiers, I feel like using them is like using a toy Tanks, they don't actually even do the damage they supposed to, and this problem supports the reasons why GHOR must add a separate section of levels for WWII and some post-WWII Tanks to be in, so their damage get buffed to a Tier 60-70 level.

125mm doing 330 damage? 120mm Rifled Cannon doing 407 damage? 125mm doing 389 damage? A thing GHOR should start thinking of, is making a whole update just focusing on one thing, and that is to make the cannon, armour and maybe the penetration sistem be reworked. Think, a HE she'll penetrating a T-90A's side armour with a angle of 5° ! That makes no comun sence! HE shells 1. Cannot make any tips of damage to Tanks featuring Reactive Armour and 2. All shells, except APDS/APCR, cannot penetrate a tank on a 5-18° angle, no Tier 60-71 should.

Although I do love realisticness in a game, don't get me wrong, but they let the "arcade" element of the game take priority there. Let's be honest here; if tanks died in 2-3 shots guaranteed, it wouldn't make the game NEARLY as fun. If they added a more realistic simulator gamemode with the reloads of the tanks being much longer and only having one spawn, the damage being much more like real life would make more sense. Would they even add a simulator gamemode in the first place? Who knows, but that is what the proposals section is here for.


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#134 randy12345

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Posted 04 February 2016 - 09:05 AM

Although I do love realisticness in a game, don't get me wrong, but they let the "arcade" element of the game take priority there. Let's be honest here; if tanks died in 2-3 shots guaranteed, it wouldn't make the game NEARLY as fun. If they added a more realistic simulator gamemode with the reloads of the tanks being much longer and only having one spawn, the damage being much more like real life would make more sense. Would they even add a simulator gamemode in the first place? Who knows, but that is what the proposals section is here for.

There are many games  on the market out there who are arcade style and still keep the element of at least keep realism present. Not saying like Tanktastic isn't, because there are many things I feel proud of, but it would't hurt to make MTBs, specially 60-72, have Merkava reload and a buff on dame (between K1 and MSTA). Make critical shots, such as engine damage, fuel burning, cannon disabling,or track damage, more easily to be done and help players learn their tank's weak spots. Take a look at certain tanks. T-72A, the one we have in-game, had the beautiful side ammo storage, which was always destroyed by M1A1's APCR shooting front the front Armour. In-game, is all about luck, is very but very rare to ammo rack it  with APCR or without it. I am Not requesting to force GHOR to pain off with this neither, but if GHOR wants to keep the critical damage up, they should keep the things real. Shooting a track with a HEAT shell and causing damage instead of just breaking the tank's tracks? Come on GHOR, you know there is nothing on tracks neither  on the track 'knee caps' to inflict any damage to a tank, is physiologically impossible. If GHOR ever forgets all about new tanks, new  maps, new things, and focus one update just focusing on making the game a bit more real, wouldn't that help? 


Bow down to my dank memes.


#135 Unknown 4249

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Posted 04 February 2016 - 04:24 PM

There are many games  on the market out there who are arcade style and still keep the element of at least keep realism present. Not saying like Tanktastic isn't, because there are many things I feel proud of, but it would't hurt to make MTBs, specially 60-72, have Merkava reload and a buff on dame (between K1 and MSTA). Make critical shots, such as engine damage, fuel burning, cannon disabling,or track damage, more easily to be done and help players learn their tank's weak spots. Take a look at certain tanks. T-72A, the one we have in-game, had the beautiful side ammo storage, which was always destroyed by M1A1's APCR shooting front the front Armour. In-game, is all about luck, is very but very rare to ammo rack it  with APCR or without it. I am Not requesting to force GHOR to pain off with this neither, but if GHOR wants to keep the critical damage up, they should keep the things real. Shooting a track with a HEAT shell and causing damage instead of just breaking the tank's tracks? Come on GHOR, you know there is nothing on tracks neither  on the track 'knee caps' to inflict any damage to a tank, is physiologically impossible. If GHOR ever forgets all about new tanks, new  maps, new things, and focus one update just focusing on making the game a bit more real, wouldn't that help? 

I do agree on the tracks not getting damaged but the health does, although sometimes the shell can both destroy a track and damage the health. I also do agree on the track damaged when shot at to be much more common, but I'm guessing it will be changed to have it be that way in the update.


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#136 randy12345

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Posted 05 February 2016 - 08:27 AM

I do agree on the tracks not getting damaged but the health does, although sometimes the shell can both destroy a track and damage the health. I also do agree on the track damaged when shot at to be much more common, but I'm guessing it will be changed to have it be that way in the update.

Let's just hope......


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#137 Tankiller96

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Posted 05 February 2016 - 11:24 AM

The real tanks are Abrams and Abrams. Abrams is the only true definition of a real life tank. It dies like all Tanks should die, with 2-3 shots because just think, nearly all tier 60-73 Tanks are armed with a 120-155mm cannon, isn't that supposed to make a huge difference? When you play high tiers, I feel like using them is like using a toy Tanks, they don't actually even do the damage they supposed to, and this problem supports the reasons why GHOR must add a separate section of levels for WWII and some post-WWII Tanks to be in, so their damage get buffed to a Tier 60-70 level.
125mm doing 330 damage? 120mm Rifled Cannon doing 407 damage? 125mm doing 389 damage? A thing GHOR should start thinking of, is making a whole update just focusing on one thing, and that is to make the cannon, armour and maybe the penetration sistem be reworked. Think, a HE she'll penetrating a T-90A's side armour with a angle of 5° ! That makes no comun sence! HE shells 1. Cannot make any tips of damage to Tanks featuring Reactive Armour and 2. All shells, except APDS/APCR, cannot penetrate a tank on a 5-18° angle, no Tier 60-71 should.

Randy most tanks don't get knocked out in 2-3 hits at least not modern ones it usually takes 5-6 shells in one spot to actually pen a tanks frontal armor and 3-4 to the sides Abrams is actually not a good show of what a MBT should be in TT if you care to see how tanks would truly react in warfare I suggest AW(idk if I can mention the whole name) where all tanks armor reacts closely to how it would in real life to certain shells on any of the top MBT's and even old tanks armor wise.
Our most basic common link is that we all inhabit this planet. We all breathe the same air. We all cherish our children's future. And we are all mortal.- John F. Kennedy 1963.

#138 CaptainPrice

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Posted 05 February 2016 - 12:42 PM

The real tanks are Abrams and Abrams. Abrams is the only true definition of a real life tank. It dies like all Tanks should die, with 2-3 shots because just think, nearly all tier 60-73 Tanks are armed with a 120-155mm cannon, isn't that supposed to make a huge difference? When you play high tiers, I feel like using them is like using a toy Tanks, they don't actually even do the damage they supposed to, and this problem supports the reasons why GHOR must add a separate section of levels for WWII and some post-WWII Tanks to be in, so their damage get buffed to a Tier 60-70 level.

125mm doing 330 damage? 120mm Rifled Cannon doing 407 damage? 125mm doing 389 damage? A thing GHOR should start thinking of, is making a whole update just focusing on one thing, and that is to make the cannon, armour and maybe the penetration sistem be reworked. Think, a HE she'll penetrating a T-90A's side armour with a angle of 5° ! That makes no comun sence! HE shells 1. Cannot make any tips of damage to Tanks featuring Reactive Armour and 2. All shells, except APDS/APCR, cannot penetrate a tank on a 5-18° angle, no Tier 60-71 should.

Randy, note: HE shells damage anything cuz they explode on impact


kill my friends or kill any member of AMMO, UNIT, or my clan (ROSE), my gf, heavy unit k9, or any low lvl/small tank and I will show no mercy to him (take note: I'm short tempered meaning I'm easy to make mad)

 


#139 Unknown 4249

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Posted 05 February 2016 - 03:50 PM

Randy, note: HE shells damage anything cuz they explode on impact

That still shouldn't be able to do as much damage as it does in the game though, since all of the MBTs have armor that should be pretty much impervious to the blast. They should only be effective if their HE shells themselves actually have some good penetration for HE shells, and going against some really bad weakspots. Don't get me wrong though, they should still be somewhat effective and be the most useful when you just want to finish off an enemy who has very low health and want some guaranteed damage to them.


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