the crazy old man's new idea
Posted 06 November 2018 - 03:36 PM
Part 2: perhaps the developers can make it so in control points and flag rooms the flags and points will be disabled until there is a enemy team so no one can get 9 flags with no enemy, then when someone joins their down by 9... But I don't know about programing so it might be more difficult and impractical than effective but still something I'm throwing out there
Part 3: maybe we could have a "Expert" title in tanks or tank line so we have to use a T54 and get 50 kills to get 10 gold,then 200 kills for 20 gold.. or use a French tank destroyer to get 500 kills for 50 gold... and so on (now im saying gold as the reward for doing that because I think its best so both newbies and older players can easily benefit while playing for new tanks or while upgrading tanks.)
comment on your thoughts or your idea for changes in anything I said
- EquablezMonsterz likes this
Posted 06 November 2018 - 05:59 PM
Anyways the reason why people most often go for kills in non-offensive based gamemodes is since kills and damage counts for more xp and silver than actually doing the objective.
Edited by EquablezMonsterz, 06 November 2018 - 06:02 PM.
Posted 07 November 2018 - 09:45 AM
Posted Yesterday, 11:57 AM
I like the gold/tip ideas but as stated by EquablezMonsterz 'kills and damage counts for more xp and silver than actually doing the objective'. Also CTF is usually not played on a 1v1 situation (where you can focus on the objective rather than worrying about others killing you) but rather from 4v4s to 8v8s, so if one player goes for the flag of course you're gonna need your team to kill off other enemies. I mean the game mode name is self-explanatory (imo) already, you will have some go for the flags and others go for the kill.
But yes I get what you mean, as in some games you will have people on the opposing side with 20+ kills but they have no flag captured for their team while your team has about 5 flags captured. Look at it this way, they possibly have slow tanks, they cant get to the flag as your team is defending it very well, or they know that once they do get the flag they'll just die, which is why they'll usually go for the kill because there's nothing else they can really do.