Many players think Attacker jets air support and bomber support is useless because many all of them never hit a single target except an AFK or maybe slow moving target. So here my suggestion... How if we add coordinated air strike. Not understand or dont know what it's yet? I will explain it to you... Coordinated air strike is an strike that the target is already targeted or pinned on specific coordinate so the attack will not automatically happen. This features could help us to destroy some annoying hidden artillery tank. So when we collected the Air Support Box then we can call an attack on a specific coordinate by choosing a coordinate on the map.

Air Support Coordinated Attack.
#2
Posted 17 June 2018 - 05:35 AM
- OcGuy1 likes this
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#7
Posted 17 June 2018 - 07:43 AM
I'm sorry to say i don't think this would work because if that's so then i could just sit in one spot and collect air support drops and keep calling them just taking out most of the tank on the opposite team so its basically like me using artillery. With you saying that i could possibly take out most of the team with 1 drop. I think the planes and helicopters could be worked on more with team matches so that they are doing damage correctly.
- Aditya sunani likes this
#8
Posted 17 June 2018 - 09:30 PM
Edited by Daddy Rob, 17 June 2018 - 09:32 PM.
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#10
Posted 20 July 2018 - 08:45 PM
To make a long story short, the current AI/bits that operate the Air support are effective in offline mode and ineffective in online mode, most likely due to the fact that is was build on the offline mode because of the fact while creating it there weren't online matches.
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#11
Posted 23 July 2018 - 03:43 AM
The in-game AI aka bots that operate the Air Support in Tanktastic is just not effective enough. In offline games, planes in particular are capable of taking out multiple enemies at ones due to the fact that the players it targets are bots as well. Instead, the AI should be able to target individual vehicles with bombs and make a radius in which the bomb will land, similar to the radius in which a tank shell lands. It would be more effective as long as the bomb gets dropped a little randomised in that said radius, and dealing damage that fits the distance between the point of impact and the targeted vehicle.
To make a long story short, the current AI/bits that operate the Air support are effective in offline mode and ineffective in online mode, most likely due to the fact that is was build on the offline mode because of the fact while creating it there weren't online matches.
it's becauese in offline mode AI of air support is fighting against anther bots so (bot = another bot)