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#65070 [OFFICIAL] - WW II League (OUTDATED)

Posted by elderby22 on 02 January 2015 - 04:17 AM

skh4OeU.jpg

Welcome to the Tanktastic WWII League!!!
Together we unite as enthusiasts of the Second World War.

Join us in glorious battles using the tanks from decades ago! Earn points by competing in matches for a chance to win exclusive prizes such as the Tiger I, KV-1 and Panzer III!


 
General Provisions
Participation in the league is voluntary and does not require you to register or play in every match, you can join the ranks, or just visit the planned event:

Game Types:

  • Party - Deathmatch - Matches based on using a specific type of tank (e.g. IS-3 ONLY)
  • Open -Deathmatch / Team Deathmatch - Any tanks used during the 1945-1949 period.
  • Versus - Team Deathmatch - Specified Tank or Tanks vs. Specified Tank or Tanks (e.g. Side I = Conqueror ONLY vs. Side II = IS-3 & IS-4 ONLY)

Vehicles:

  • Group A: IS-3, IS-4, M26 Pershing, ARL-44
  • Group B: T-54, M51 Supersherman, Centurion, Conqueror, T-34-85
  • Group C: T-10

Time and place of arranged battles will be announced on the day of the event.

Rooms will be a maximum of 16 players (depending on the size restrictions of the map) additional rooms will be created BY STAFF ONLY to compensate for additional players.

League battles in open rooms are moderated on a separate basis from the league, normal Tanktastic moderation rules apply to open games.

 
Rules
1. Each moderator will be assigned one room, which he creates himself.
2. Moderator of the room announces the start of the battle.
3. In the event of battle command during the match, the moderator makes prevention and disqualifies both players, if they continue to command the game.
4. Users will be disqualified gaining points (kills) before the moderator has announced the start of the match.
5. Players will receive one point for participation ONLY. No further points are awarded for winning the match.
6. Attending multiple League matches in the same day does not qualify for multiple points to be awarded.

26A0.pngAny users entering matches with the wrong tank will be removed. Repeat offenses may lead to a temporary ban.

In conclusion, everyone is responsible for their own actions and loss of reputation. Please respect those players who do not play purely for the points to win a tank, but play for the enjoyment of the game.

Tank: Announced on the day.
Map: Announced on the day.
Game Type: Announced on the day.
Password: 45
Day: Every Saturday
Time: 18:00 GMT (21:00 MSK)

 
Participants Scores - Updated: 13/08/2016

Leaving before the match is over and scores less than 15 kills will not count. Screenshots are taken at the end of every match to award the points, if your not there, you do not get awarded a point.

Point system:
1 point is awarded for a minimum of 15 kills. Participants must join at least 20 minutes before the end of the match.

5 Points = 1st Tank
15 Points = 2nd Tank
25 Points = 3rd Tank

26A0.pngPLEASE NOTE POINTS CANNOT BE SAVED OR CARRIED OVER FOR TANKS RELEASED IN v2.0!

If there are any scores that you feel are incorrect please contact DigitalCrow or Elderby on the forum.

Spoiler


Tank Requests:
Upon requesting a tank, please post your in-game username and the tank you would like to receive in the VK group or on the forum. Users that have acquired enough points to claim a vehicle, but do not request a specific type (Tiger I, Panzer III, KV-1) may be awarded one at random.

League moderators:
elderby22, DigitalCrow, волчара 123, foxf, denis.tw


  • Vint, pvt madison, lovewallextra and 23 others like this


#92586 Hitler reacts to the delayed update.

Posted by Mr blue sky01 on 23 August 2015 - 04:59 AM

ratingsymbol_t.png Rating TEEN Warning: The following video contains infrequent use of strong language.

Please click the SHOW button.

 

Spoiler

 

Took me ages to translate and edit this. Looks like he was annoyed about my error in the German Tank Montage.

 

 

Hope you al enjoy :)

 

NOTE: The views expressed in this video are for the purposes of entertainment and not sparking useless drama.


  • Sharks06, Pikachu77, SulthanDaffa and 14 others like this


#87686 [Tanktastic] - Boosting

Posted by DigitalCrow on 22 July 2015 - 01:04 PM

What is Boosting?

Boosting is when two or more players create or join an open game with the intention to gain in-game currency and experience by letting the opposing player intentionally kill them.


Boosting usually takes place in small rooms to avoid detection from other users and moderators.


BOOSTING IS STRICTLY PROHIBITED AND MAY RESULT IN A PERMANENT BAN!


See example below:
VlVr7Bm.jpg



Why is boosting bad?

Boosting is classified as commercial pumping. It deprives the game of potential revenue which is required in order to maintain the servers and continue development on the game. Without revenue the game simply cannot survive!


Users may also boost to increase their in-game rank, this of course has negative side effects such as attaining a high rank with very little knowledge or skill.


What do i do if i come across boosting?

If you should enter a room where boosting is occurring, take a screenshot and alert a moderator immediately!

  • FIERRO, Vint, Sharks06 and 12 others like this


#62324 [Tanktastic] - Moderating/Moderators

Posted by DigitalCrow on 01 December 2014 - 04:34 AM

What is a Moderator?

 

A moderator is a person/s who monitors the forums and Tanktastic game. Their job is to assist with queries, maintain order and enforce the rules.

  • Please respect the moderators, they are here for your benefit!
  • Discussion of a moderators actions is forbidden and may lead to further disciplinary action being enforced.

 

Types of Authority in Tanktastic:

Green Star - These moderators have the ability to mute and kick users.

★ Gold Star - These are League moderators that have the ability to mute, Kick and Ban users.

Red Star - These are senior moderators that have the ability to mute, Kick and Ban users.

Mr.Banhammer - This is a bot controlled by the moderators.

★ Purple Text - These are game developers and administrators.

 

Types of Authority on the Forum:

Moderator - These are members who have the ability to edit topics, profiles, comments and warn users.

Senior Moderator - These have all full control over the topics, moderators and comments.

Administrator - Have full control of all aspects of the forums.

 

 

How can i become a moderator?

 

This is probably one of the most common questions asked in-game and on the forums.

You are asked by a senior member of staff to become a moderator. This is only if you have proven to be a benefit to the Tanktastic community.

General traits of a moderator are someone who shows the ability to uphold the rules, is mature, honest and reliable.

 

Asking to become a moderator is a futile effort.

 

 

Who is Mr.Banhammer?

 

Mr. Banhammer is a bot that performs the actions of the moderators. You cannot add him as a friend and he will not respond to comments.

 

 

Reporting a Moderator

 

Only report a moderator if you feel you have been treated unfairly or if you are sure that a moderator is abusing their position. Provide full size screenshots of as much of the conversation as possible before and after the punishment is in effect, screenshots with a disciplinary action at the top will not be as useful as it will only show the conversation after the punishment has been applied.

 

Open Discussion about a moderators actions are not permitted.
"PROHIBITED discussion and comment administration's actions in any form, whether positions with criticism, jokes or comments administrative messages (alerts) etc."

If you wish to make an appeal or complaint:
"Complaints about moderators and requests on termination of anybody's chat moderation will not be considered and are only available for moderators.

 

The only possible complaint about moderator's actions from a player is a screenshot providing inadequate behavior + screenshot, the complaint should contain the nickname, the name of the room/chat where the punishment was issued.

Screenshot is to be posted on the game forum in relevant subject, "Rules of Behavior in <<Tanktastic>> chat rooms" http://forum.tanktastic.ru but will not be a cause for immediate punishment of the moderator. Posting a false complaint may result in a penalty."


  • USMC Sniper, pvt madison, Tank War 2 and 12 others like this


#115191 Tanktastic V2.0 Fanmade trailer!

Posted by Drestdave on 13 May 2016 - 10:24 AM

Hi all Tankers,

Today I bring a new video, a Tanktastic V2.0 Fanmade trailer.

I won't upload the video to youtube until I get 10 likes here so I know thats its good and than i will buy the music. I dont mean this as boosting. Just control.

I hope you enjoyed it. make sure that you subscribed and liked if you enjoyed.

Thanks.

 

Drestdave (DutchDave TankTV)


  • USMC Sniper, Vint, Fiutel_88 and 12 others like this


#85055 [Tanktastic] - Close Air Support (CAS).

Posted by Altank on 04 July 2015 - 02:22 AM

Tanktastic in-game Close Air Support (CAS):

In military tactics, Close Air Support (CAS) is defined as air action by fixed or rotary-winged aircraft against hostile targets, that are close to friendly ground or naval forces, and which requires detailed integration of each air mission with fire and movement of these forces.

 

CAS.jpg

Patch 1.22 version; last update: 30/09/15.

 

 

 

 

 

Tanktastic Close Air Support (CAS) overview:

Close Air Support (CAS) is, without any doubt, one of Tanktastic's most prominent in-game features.

 

Spoiler

 

 

 

 

 

Tanktastic Close Air Support (CAS) units:

As of patch 1.22, Tanktastic Close Air Support (CAS) counts 4 different assault helicopters and 5 different ground attack aircraft.

 

-Assault helicopters:

Spoiler

 

-Ground attack aircraft:

Spoiler

  • hah gei, pvt madison, Tank War 2 and 9 others like this


#84157 [Tanktastic] - Online Abuse Advice

Posted by DigitalCrow on 25 June 2015 - 11:43 AM

Cyber Bullying

 

What is Cyber Bullying?
 

Cyber bullying (also called 'online bullying') is when a person or a group of people uses the internet, email, online games or any other kind of digital technology to threaten, tease, upset or humiliate someone else.
 
Examples of cyber bullying include mean text messages or emails, rumors sent by email or posted on social networking sites, and embarrassing pictures, videos, websites, or fake profiles.

 

Why Cyber Bullying is different?

 

People who are being cyber bullied are often bullied in person as well. Additionally, people who are cyber bullied have a harder time getting away from the behavior.
  • Cyber bullying can happen 24 hours a day, 7 days a week, and reach a person even when he or she is alone. It can happen any time of the day or night.
  • Cyber bullying messages and images can sometimes be posted anonymously and distributed quickly to a very wide audience. It can be difficult and sometimes impossible to trace the source.
  • Deleting inappropriate or harassing messages, texts, and pictures is extremely difficult after they have been posted or sent.

Effects of Cyber Bullying

 

Technology is not to blame for cyber bullying. Social media sites can be used for positive activities, like connecting people with friends and family, helping students with school, and for entertainment. But these tools can also be used to hurt other people. Whether done in person or through technology, the effects of bullying are similar.
 
People who are cyber bullied may express the following:
  • Use of alcohol and drugs
  • Smoking
  • Absence from work/school
  • Experience in-person bullying
  • Be unwilling to attend school
  • Reduced grades

More seriously:

  • Suffer Depression
  • Marks or cuts caused by Self-Harming
  • Have Suicidal Thoughts/Suicide


 

Preventing Cyber Bullying (Advice for Parents)

 

Parents and their children can prevent cyber bullying. Together, they can explore safe ways to use technology.

 

Be aware of what your children are doing online

 

Talk with your children about cyber bullying and other online issues regularly.

  • Know the sites your children visit and their online activities. Ask where they’re going, what they’re doing, and who they’re doing it with.
  • Tell your children that as a responsible parent you may review their online communications if you think there is reason for concern. Installing parental control filtering software or monitoring programs are one option for monitoring your child’s online behavior, but do not rely solely on these tools.
  • Have a sense of what they do online and in texts. Learn about the sites they like. Try out the devices they use.
  • Ask for their passwords, but tell them you’ll only use them in case of emergency.
  • Ask to “friend” or “follow” your children on social media sites or ask another trusted adult to do so.
  • Encourage your children to tell you immediately if they, or someone they know, is being cyber bullied. Explain that you will not take away their computers or cell phones if they confide in you about a problem they are having.

Establish Rules about Technology Use

 

Establish rules about appropriate use of computers, cell phones, and other technology. For example, be clear about what sites they can visit and what they are permitted to do when they’re online. Show them how to be safe online.
 
Help them be smart about what they post or say. Tell them not to share anything that could hurt or embarrass themselves or others. Once something is posted, it is out of their control whether someone else will forward it.
 
Encourage children to think about who they want to see the information and pictures they post online. Should complete strangers see it? Real friends only? Friends of friends? Think about how people who aren’t friends could use it.
 
Tell children to keep their passwords safe and not share them with friends. Sharing passwords can compromise their control over their online identities and activities.

Understand User Agreement Policys
 
Some websites and online games have developed user policies on uses of their software. Be sure to read these and explain to your child if necessary what they can and cant do.


Reporting Cyber Bullying

 

When cyber bullying happens, it is important to document and report the behavior so it can be addressed.


Steps to take immediately

  • Don’t respond or retaliate to cyber bullying messages.
  • Keep evidence of cyberbullying. Record the dates, times, and descriptions of instances when cyberbullying has occurred. Save and print screenshots, emails, and text messages. Use this evidence to report cyber bullying to a moderator.
  • Block the person who is cyber bullying.

Report Cyber Bullying to Online Service Providers

Cyberbullying often violates the terms of service established by social media sites and internet service providers.

  • Review their terms and conditions or rights and responsibilities sections. These describe content that is or is not appropriate.
  • Visit social media safety centers to learn how to block users and change settings to control who can contact you.
  • Report cyberbullying to the social media site so they can take action against users abusing the terms of service.

Report Cyber Bullying to Law Enforcement

When cyberbullying involves these activities it is considered a crime and should be reported to law enforcement:

  • Threats of violence
  • Child pornography or sending sexually explicit messages or photos
  • Taking a photo or video of someone in a place where he or she would expect privacy
  • Stalking and hate crimes

Some countries/states consider other forms of cyber bullying criminal. Consult your country/state laws and law enforcement for additional guidance.

 

Report Cyber Bullying to Schools

  • Cyberbullying can create a disruptive environment at school and is often related to in-person bullying. The school can use the information to help inform prevention and response strategies.
  • In many countries/states, schools are required to address cyber bullying in their anti-bullying policy. Some country/state laws also cover off-campus behavior that creates a hostile school environment.

 

Further Resources

 

United States - Stop Bullying

United Kingdom - Childline, Stop Online Abuse

France - TBA

Germany - TBA


  • TinkerTanker, hah gei, Tank War 2 and 9 others like this


#58923 VEHICLE DATABASE v1.22 (OUTDATED)

Posted by DigitalCrow on 31 October 2014 - 02:27 PM

Hey All
 
Welcome to the download are for Vehicle Database for v1.22 of Tanktastic! :D
 
This chart shows:

  • Base and maxed stats for all vehicles.
  • Costs in silver and gold.
  • All vehicle Upgrades and Ammo Types.
  • Air Support Vehicles.
  • Upcoming and Unreleased Vehicles.

If you should notice any stats that are incorrect, please provide a screenshot showing the correct stats.
 
 
LAST UPDATE: 01/01/2015
 
Available in .PDF Tanktastic - Vehicle Database (1.85 MB)
 
Available in .ZIP Tanktastic - Vehicle Database (1.80 MB)
 
(If you have problems and it downloads as a .bin then rename it to .pdf)
 
 
Please let me know your thoughts so i can improve it!
 
Preview:
Preview.jpg
 
Credits to DigitalCrow, Fiutel_88, Altank, Nickecr99, Totonho99, Nomad88, USMC Sniper, Metrac, DragonTanker, Pikachu77, Davis11, Vlad1997, Praetorian, Pollock for all their help.
 
 
Changes Log:

01/01/2015 - Arjun Max Level Corrected. (Courtesy to Nicke)

                   - Added some magazine reload times.

                   - Corrected Cost of T-72.

23/11/2014 - T-90 Stats Corrected.

                   - T-90 AP Corrected.

                   - F4 Phantom II Image Changed.

09/11/2014 - KV-1 Stats Added.
                   - Panzer III Stats Added.
01/11/2014 - F4 Phantom II Image Corrected.
                   - Panzer VIII Maus Added.

                   - M56 Scorpion Added.
01/11/2014 - Type-10 Stats Corrected.
                   - Tiger 1 Stats Added.
31/10/2014 - Database v1.22 Launch.
                   - WWII Vehicles Updated.
                   - New Air Support Added.
                   - Upgrades Updated.
                   - Statistics Updated.


  • Akkuullaa, USMC Sniper, Qnomei and 9 others like this


#134278 Tanktastic v2.2 Review

Posted by Tankiller96 on 14 April 2017 - 03:04 PM

Tanktastic v2.2 Review




Summary
Tanktastic v2.2 was the first truly substantial update since the release of v2.0 to change the game in a massive way. It fixed many issues of which were explicitly stated to make the gameplay and overall experience unpleasant for a majority of the Tanktastic community. While it fixed the pressing issues there are still things needing to be fixed or revised. This review will give an overview of what the English community wants the most from v2.2.2 or v2.3. In this review of v2.2 we will be mentioning bugs, complaints, tank balancing, and what the devs did right with v2.2.


Bugs/Glitches: While v2.2 fixed a majority of bugs from v2.0 and v2.1( most notably the shaky turret camera and gold upgrade bug) there are still some bugs in the new update that can affect the flow of gameplay.




-Frame Drop: Never had this problem in v2.0 or v2.1 but it seems in v2.2 when a Helio is in the air and gets close to you the frame rate plummets from 30fps to 12fps which can make battling almost impossible on smaller maps due to the close proximity. Idk how to fix this one tbh would assume it's a weird optimization glitch but could be wrong.


-Engine Fire bug: A bug in which when a tank is shot the engine stays on fire while causing no damage.


-Bullet bug: This is what could be the source of the frame drop issue. When a round ends or a Helicopter is shot down while shooting causing a constant wave of bullets(that do not cause any damage) to keep shooting from the voids of space where the helicopter was.




-Text not appearing: This has been a bug since v2’s release and is still present there are times when names do not appear above a player when you are aimed directly at them. Also when you hit another tank it does not always show you if it registered and/or did damage or not.




Tank Balancing: v2.2 fixed many of the balancing issues of v2.0 and v2.1 like god tier ATGM’s, the Arjun, C1, and many other overpowered tanks that plagued matches making it nearly impossible to use just about any other tank in the game. But like everything else there is still some balancing to tanks that would improve the overall gaming experience on Tanktastic.


-BMPT: Increase Heathpool from 491 to probably 500-530 as to make it slightly more viable in combat(it has a tendency to die in 2 shots while merely tickling most high level MBT’s)


-Al-Khalid: This tank was mildly unbalanced in v2.0 and v2.1 but never really got talked about compared to Arjun, C1, or the T-72. This new update has sort of given Al Khalid the chance to prove it needs a healthpool nerf from 1,216 to 1,000 or 1,100 hit points decreasing the amount of shots required to actually kill it before it kills you.


-T-72: While the T-72 was officially nerfed it is still the dominating tank besides the C1 in 50-60 matches killing most tanks at its respective level in 2 shots while it takes them 3-5.


-AMX-56 Leclerc: Increase APDS penetration value it hits like a wet noodle right now compared to its fast firing counterparts the K2 and Type 10.


-M1A2 Abrams: Buff lower plate still weaker than a box of tissues after being pulled out of a river. Make gun harder to take out still feels like Abrams users run around for health boxes just to be able to shoot their gun lol.


-Type 99: Increase top speed is sort of a turtle as is right now leaving it vulnerable as to the fact it's not exactly the best at turning.


-Merkava Mark IV: Decrease healthpool to 1,400 currently takes even the T-14 Armata has to shoot 4-5 shots to take the Merkava out.


Suggestions: Things people would like to see implemented in future updates.


-Gun Handling: Fix the accuracy of MBT’s when stationary for a certain amount of time. Most agree some form of aiming timer would be a nice addition and would add further balance to the game if implemented correctly. The way it would work is that when on the move you will not have an accurate shot on your target but if you stop for a certain amount of time you get a near perfect shot on your target(shells would be a factor obviously HEAT at distance should still be fairly inaccurate) and have varying timers for each tank giving tanks that fire slowly(i.e M1A2 Abrams, Type 99, Arjun, Merkava) shorter aim timers as to get accurate shots faster then say fast firing tanks( i.e Type 10, K2, Al-Khalid, etc) which would require more time to get an accurate shot.


I myself also think the timer should reset after a certain amount of time as to keep people from camping in one spot forever after being stationary for say a minute or so your accuracy should slowly get more inaccurate as to keep the gameplay moving smoothly but this last part is merely my idea.(moved this down for it's something I thought of and have not discussed with the others yet)


-Tracks: Most agree it would make a lot of sense for tracks to be separate from sides and have no damage be done to them if shot but rather have the tracks get disabled if shot hence disabling the tank from any movement for a certain amount of time (aka sort of like it is right now but not having you do -300 damage if you shoot the tracks.)


-Increase reverse speed on Russian tanks: Russian tanks in game have an extremely slow reverse gear(not exactly unrealistic lol) and a lot feel they should have at least a chance of backing out of a situation rather than just being marked as dead since they can not back out of a situation.


-Ammo rack editing: On some tanks the Ammo Racks are in areas not exactly accurate to their real life counterparts(idk which ones they did not list them).


-Make guns harder to take out: It is pretty much agreed upon taking out guns is far too easy as it stands right now face offs still more or less come down to who disables their opponents cannon first rather than actually learning the weak points of your opponent's tank to take them out.


-Buff HEAT Velocity: HEAT either needs a buff or HE needs a nerf in terms of velocity for HE is officially the slowest shell in terms of velocity in real life.


-Ramming changes: Ramming should only damage tracks nothing else. As it stands right now you can literally ammo rack your enemy just by ramming them in the correct spot or start their engine on fire.


-Mines: Make them able to take out tracks also get rid of the red blinking indicator makes Mines utterly worthless can see them nearly across the map.


-Edit Garage Slots: Community in general wants a way to get garage slots without having to throw $135 USD at tanktastic to get all the tanks in the game. While it’s easy for older players to just write it off this proves to be a main reason newer players leave as they feel they are forced to pay to progress causing them to simply leave and go to competing games.


-Optimized 2gb devices better: While I personally do not really have an issue running tanktastic at full graphics on my iPad Mini 4(has 2gb of Ram)many asked for Tanktastic to be better optimized for their 2gb processing power devices of which seem to struggle to play tt even on medium graphics.


Ammo Rack Animation: Many think it would be cool if an animation for ammo racking was implemented could be creative with it if the ammo rack was a killing blow(like blowing the turret off a T-90 or blowing out a M1A2’s blast doors).


-Add more variety of Engine sounds: Many want different sounds for the different types of engines in tanktastic as it is right now.


-Killstreak Counter: Would be cool to have a small number on the side of the screen telling you how many kills you have gotten without dying.




-Conclusion: Tanktastic v2.2 and v2.2.1 are nice steps forward with many agreeing v2.2 is an improvement over v2.0 and v2.1 while this has been agreed upon many do feel the game has a ways to go and hope the devs keep listening to the suggestions of the community.


Written by,


Tankiller96


Credit for helping with community review
Credit for the suggestions, bug reports, and balancing suggestions go to:
jbdd
Objectiveblue
Suikimoto
Alpha Trition
Basmal121
MrBlueSky01
Je4n
Tank Ben
Danish12345
Dutchdave
Monkeyman7832
Randy12345
Nardo99
Sniper101
Error403
  • Fiutel_88, randy12345, Iluvtanks and 9 others like this


#132763 Update About My Health.

Posted by Tankace99 on 01 February 2017 - 09:37 AM

First of all ,I wanted to say thank you.Thank you to everyone of you who wished me a speedy recovery. The cancer is away & beaten,i have to fight at the moment against my body temperature,which was over 40℃. Probably because of the medicaments.However,my immune system is a bit out of controll,which means that new skin sicknesses can grow,i hope that will not be the case. At wednesday i will be out of the hospital(as it looks atm) and the same day i will have to go to my skin doctor,he will check if any other sicknesses will grow.

I dont know what to say anymore,you all helped me a lot with your messenges,i cant say more than "THANK YOU".
If i have luck,and If i feel better,i can be back in the game in the next 2 weeks.^_^ My skin is burning still a bit,i hope that will be away soon.
Some of you may realise that im already out of words,first when cancer was diagnosed,i was crying and I thought ill die ,lol(Iam serious now) I didnt wanted to share this here on the forum at first,but mick said you all will support me,and that was,indeed the case. I look forward to help you guys in game with your problems.
Thank you.
Best regards,Tobi.
  • e11even, Mr blue sky01, randy12345 and 9 others like this


#117103 [Information] - Q&A with the Developers

Posted by Praetorian on 17 June 2016 - 02:31 PM

ghor1.png

Hello Everyone,

It gives me pleasure to announce the first of many Question and Answer sessions with the developers of Tanktastic. The aim of this is for the community to understand the direction in which the Tanktastic project is heading by asking questions relating to the game such as future updates, possible tank additions and balancing of tanks to name a few.
For these Q&A sessions to work effectively those who wish to ask questions must abide by the following guidelines:
  • Questions must relate to the Tanktastic project and directed to the development team
  • Questions must be asked in the English Language
  • Questions must abide by the forum rules
  • Only one question can be asked per individual unless questions are related to each other
  • Before posting a question, read previous Q&A sessions to make sure your question has not already been asked
  • Ensure Questions are not able to be answered by other means such as via the forum community
  • Keep Questions serious throughout, in a constructive manner and try to ensure grammar/spelling is correct.
It should be noted that we reserve the right to remove posts which do not follow the forum rules and the guidelines listed above.
The guidelines and rules can change so it is up to you to ensure what you do is correct.

How this all works:
  • A post will be created in which the community will be allowed to make questions labelled [Questions]
  • A deadline will be made and any posts after this deadline will not be accepted (these questions can be asked in the next Q&A)
  • The questions will be sent to the development team and in time answers to these questions will be made
  • A post which will show the answers will be created labelled [Answers]
If in the event that there are far too many questions being asked in one time, the 20 questions with the most likes will be used. So ensure you like anything you agree with.
Lastly, more Q&A sessions will be made only if there is enough interest in them. The system in which the Q&A sessions operate may change if additional features are added.

I hope you will enjoy this opportunity to receive answers from the GHOR Corporation team.

Thank you! :philosoraptor:
  • Karppa, Fiutel_88, basmal121 and 9 others like this


#110690 Tanktastic YouTube Community Team (Official Forum Group)

Posted by AllyNJace) on 05 March 2016 - 12:54 PM

Official Forum Page For Tanktastic Players W/ YouTube Channels

 

Picture7.png

 

Hi All,

 

We have listened to the ideas, comments, and suggestions that you all have proposed and the things that you would like to see or find more of in our channels. Instead of creating many different topics for some of the ideas that we share in common, we will use this topic to receive proposals from the community, and post group-related activities/videos, etc. We have created an official group on Kik, where we will work together as a team to deliver these content and videos to you guys. The group is for those who would like to come together as one team to reach a common goal. If you are interested, please let us know your Kik name so that we are able to add you to our group chat. 

 

Below, you can find the list of players who makes up a part of our team and what each channel has to offer. This will let you guys know what type of content we will be uploading and what you can expect from the each of us.

 

AllyNJace: Entertainment and Social, W/ Gameplay & Strategies

In98: Gameplay Reviews

Panzer-Blitz: Voice-Overs, Variety, etc.

ILuvTanks: Gameplay, Variety, etc.

Drestdave: Gameplay, Tutorials, and Tank Reviews

Basmal121: Gaming & Entertainment

SneakySnake123: Gameplay Reviews

Mr Blue Sky01: Short Skits, Gameplay and Commentary

Fawazo99: Gameplay Reviews, Private Rooms Entertainment

Josseph Rustom: Gameplay & Beginner Strategies (Setting Controls, In-Game Tactics, etc)

Hitman69: Gameplay Reviews, Variety, etc.
Colonel-Candy: Gameplay Reviews

 

There are many ideas and proposals that we are still discussing, such as creating projects and producing them together as a group video. Most likely some of these projects will take time-possibly averaging a time frame of around 2-3 weeks.

 

Much thanks and credit goes out to the individuals who proposed the idea of coming together and aiding players with their channels on YouTube: Mr Blue Sky01, Iluvtanks, Colonel-Candy, and Myself.

 

We would like to thank you guys for expressing your voices, and we hope to deliver some great material to you all soon!

 

Sincerely, Tanktastic YouTube Community Team. 

 


  • Qnomei, basmal121, Mr blue sky01 and 9 others like this


#137836 Thank You

Posted by monkeyman7832 on 02 December 2017 - 10:14 AM

Hello Forum,

 

 It's been a while since I've posted or made a topic discuss ing the matter at hand. I haven't played the game itself for more than year now, since I don't agree with how it is now and that's not for me to judge, I've observed that the game still has a stable and substantial playerbase as of now, so it's obvious, people like it.

 

I was pretty new to the internet, when I joined Tanktastic, the only internet experience I had before that was me playing Tanki Online and Team Fortress 2 in 2013 and I had little to no experience whatsoever when it came to how one would present themselves on the internet. I joined Tanktastic in 2014 when I got my new Tab 3, looking for a substitute to Tanki Online for mobile. I made an account named Monkeyman7832, which if you didn't know is a reference to a song by Linkin Park called Until it breaks. 

 

Now, like I said before, I was new to the internet so I didn't have the best interaction skills and often said some utterly questionable stuff which is embarrassing now that I think of it. I made a few friends, namely Coleg14, Mr Blue Sky, AllynJace, Assasiner, in98 and a few others. Allynjace and Assasiner becoming one of my closest friends for 2 years. 

 

Afterwards I made alot of friends and was fairly famous in the Tanktastic community, which helped build my confidence and my communication skills. I became very observant and started to understand how much of what people tell me online is real and how much of it is not.

 

I played Tanktastic as a way to escape from reality and my problems in real life and it helped me as a friend for the longest time.

 

 Anyways, I've moved on from the game and so have many others. My time of having good memories is gone and now someone else is making memories without even knowing. I just felt as if it was necessary for me to thank you guys for all the memories, support and time you have given me. I want to thank the developers for making such an extraordinary game. I want to thank Allynjace and everyone else ( You know who you are) in making my life a little bit better and helping me be a better version of myself. I want to thank everyone that has ever interacted with me in this community whether good or bad, you've helped me alot. 

 

I made this topic because I recently logged in to my account saw my last conversation was a reply to a suggestion someone made and I didn't want to go like that. I wanted to at least thank the people for their time before moving on. 

 

So, Thank you, in general, I appreciate every moment. 

 

Goodbye.

 

 

 


  • Tankiller96, basmal121, rcmppolice and 8 others like this


#128375 My rant on test v3

Posted by Tankiller96 on 23 October 2016 - 07:58 PM

Alright I am gonna get straight to the point. I am truly surprised how many of you people complained so hard to the point of whining like a little child for testing stage 3(online testing) yet now that it is released so many do not play it...actually none at all do. I feel like you are spoiled children asking for a sandmpwich then taking one small bit and claiming to be full. You raised a storm yet once you got the results you did nothing with it. Then you guys complain of such petty things like how the zooming in feature is different or how tanks are slower and it makes running solo so hard(gasp there is a thing called teamwork use it), or how maps lack anything to them. While yes I do agree some tanks need a buff in acceleration notably the IFV's and APC's and that Military map could use a little more on it, I do not complain about it on a consistent basis nor do I tell the devs that the update sucks. This mentality by a certain group within the community is immaturity at its finest. You guys seriously sound like kindergardeners that are told to take a nap. I believe in constructive criticism and use it to point out things that need to be fixed while letting them keep the changes made to the game not out right deeming the next iteration of this game to just be crap. I admit that v2.0 is not perfect and that it needs tweaks here and there but so many demand things to stay the same as it is currently, yet when 22A was released you all demanded the game change up the formula for so many where convinced that the v1 had reached its limit and needed a fresh start. Here is the fresh start and for some odd reason people are mad that the devs actually listened to us(or maybe it was coincidence devs can answer that one) and made a new game of which we asked for...because I dont know about you but v2.0 is a combination of everything we have been asking for since I bothered to truly get involved with this community. We finally get the game we have demanded for so many years...yet now that its here so many swear they will quit because it "sucks".

I like v2.0 its a collection of everything we asked for, for the last 2-3 years is it perfect? No its still in testing...its a "BETA" I can see those who are truly trying to better the game or give more options to players, basmal121, unknown, and a few others can be named. I salute these guys for giving real criticism that the devs will hopefully take into consideration for they may not be the biggest things in the world but the players do like to have options and I think options are good for it favors a wide variety of players(sniper view, controller layouts, etc) these features are not exactly needed but would offer more customization giving more players more options to find what is comfortable. My main message of this rant is...give constructive criticism and dont be an immature crybaby for being whiny fixs nothing it merely makes you look pathetic.

Sincerely,

Tankiller96
  • Qnomei, Fiutel_88, randy12345 and 8 others like this


#64231 A Higher Call.

Posted by Altank on 20 December 2014 - 01:15 PM

Brothers. Heroes. Foes.

 

 

On 20 December 1943, an extraordinary incident, in the annals of World War II, occured in the war-torn skies of Europe, a gleam of humanitarian light in the dark tragedy of that conflict.

The protagonists being 2nd Lt. Charlie Brown (left), a B-17F pilot with United States Army Air Forces (USAAF)'s 379th Bomber Group stationed at RAF Kimbolton in England, and Franz Stigler (right), a veteran Luftwaffe fighter pilot attached to Jagdgeschwader 27, who, having at the time 22 victories to his name, would be eligible for the coveted Knight's Cross with one more downed enemy aircraft, having officialy scored, that day, another 7 victories.

charlie_hanz-300x200.jpg

 

The lone Allied bomber was a sitting duck. Holed all over by flak and bullets and down to a single good engine, it struggled simply to stay in the air over Germany, let alone make it the 300 miles back to England. 
The rear gunner’s body hung lifeless in his shattered turret, another gunner was unconscious and bleeding heavily, the rest of the ten-man crew battered, wounded and in shock. The nose cone had been blown out and a 200mph gale hurtled through the fuselage.
 
Somehow the pilot, 20-year-old Lt Charlie Brown, still clung to the controls. And the last vestiges of hope.
 
He had already performed miracles. Returning from a daylight bombing run to Bremen, he had manoeuvred the plane magnificently through a pack of Messerschmitt fighters, taken hit after hit, then spiralled five miles down through the air, belching smoke and flames, in an apparent death dive before somehow levelling her out less than 2,000ft from the ground.
If common sense prevailed, he would order everyone to bail out and leave the B-17 Flying Fortress to its fate. He and the crew would parachute to safety, prisoners of war but alive. But that would mean leaving an unconscious man behind to die alone, and Brown refused to do that.
Mercifully, though, he realised as he coaxed the massive plane along at 135mph, barely above its stalling speed, the German fighters had disappeared. They must have seen the bomber, part of the U.S. Air Force based in eastern England, plummeting to earth that day in December, 1943, and ticked off another kill before returning to base.
 
There was a faint chance, then, they might make it home after all, even though, as his flight engineer now reported after an inspection of the plane’s blood-spattered interior,  ‘we’re chewed to pieces, the hydraulics are bleeding, the left stabiliser is all but gone and there are holes in the fuselage big enough to climb through'.
In the distance, agonisingly close, Brown could see the German coastline, and ahead of that the North Sea and open skies back to England. Spirits rose; until a glance behind revealed a fast-moving speck, a lone Messerschmitt Bf 109, getting bigger and bigger by the second, closing in.
 
In the cockpit of the German fighter, his guns primed, was Lt Franz Stigler, a Luftwaffe ace who needed one more kill to reach the 30 that would qualify him for a Knight’s Cross, the second highest of Germany’s Iron Cross awards for bravery.
Stigler, aged 28 and a veteran airman who had been flying since the start of the war, had been refuelling and reloading his guns on the ground when the lone B-17 had lumbered slowly overhead.
Within minutes, he was fast-taxiing to the runway and up in the air to give chase, the precious Knight’s Cross now just a leather-gloved trigger-finger away.
 
As Stigler came up behind the bomber he could not believe its condition. How was it still flying? Nor, strangely, was there any gunfire from the stricken plane to try to ward him off. That was explained as, inching closer, he saw the slumped body of the rear gunner.
Veering alongside, he could see the other guns were out of action too, the radio room had been blown apart and the nose had gone. Even more startlingly, through the lattice work of bullet holes, he glimpsed members of the crew, huddled together, helping their wounded.
He could make out their ashen faces, their fear and their courage. His finger eased from the trigger. He just couldn’t do it, he realised.
He was an experienced fighter pilot. He had fought the Allies in the skies over North Africa, Italy and now Germany. This bomber he was cruising alongside was just one plane out of the countless air armadas that had been pulverising his homeland night and day for three years, wiping out factories and cities, killing hundreds of thousands of civilians.
franzcharlie.jpg
And yet . . .
Stigler saw himself as an honourable man, a knight of the skies, not an assassin. The first time he flew in combat was with a much admired officer of the old school, Gustav Rödel, who told him, ‘You shoot at a machine, not a man. You score “victories”, not “kills”. A man may be tempted to fight dirty to survive, but honour is everything. You follow the rules of war for you, not for your enemy. You fight by rules to keep your humanity. So you never shoot your enemy if he is floating down on a parachute. If I ever see you doing that, I will shoot you down myself.
 
His Knight’s Cross could go hang. ‘I will not have this on my conscience for the rest of my life’ he muttered to himself.
Aboard the American bomber, anxious and bewildered eyes swivelled towards the Messerschmitt, now positioned just above its right wing tip and matching its speed as if flying in formation. 
They could clearly see the pilot’s face, the whites of his eyes. Why didn’t he just get it over and done with?
 
To their amazement, they saw the German waving frantically, mouthing words, making gestures. What was he trying to say? In his cockpit, Stigler was struggling with a dilemma. He was not content just to ease back and let the bomber escape. He was now determined to save it and the men on board. 
But he knew that before it crossed out of Germany it would come within range of anti-aircraft batteries lined up along the coast, which would blast it out of the sky.
 
Change course, he was trying to tell the enemy crew. Head eastwards to neutral Sweden, a 30-minute flight away, crash-land there and spend the rest of the war as internees but alive. But any words were lost in the roar of the bomber’s faltering engines, while in its front seat, Brown clung doggedly to the control column and ploughed on.
96ef83abcf90.jpg
Stigler now took an even more momentous decision. He gambled that if the flak gunners down on the ground spotted his Messerschmitt side by side with the enemy bomber, they would hold fire. He held his course, prepared to risk being shot down himself.
The ploy worked. Not a shot was fired from the ground. But Stigler knew he now faced a different danger. There were witnesses to his actions. If word got back that he had helped an enemy bomber to escape, he faced a court martial and a firing squad for treason.
 
Back in the helpless B-17, the crew were confused as the Messerschmitt continued alongside. The ‘crazy’ German pilot was gesturing at them again. 
Stigler believed they had no chance of surviving all the way back to England. They would crash in the North Sea and drown. Sweden, go to Sweden, he was still frantically trying to tell them.
By now, the uncomprehending Brown had had enough of the German’s presence at his side. He thought the ‘son of a [Censored]’ was trying to shepherd him back to Germany. He ordered the one remaining gun turret to be swung towards the enemy fighter.
As the barrels turned in his direction, Stigler got the message. He had done all he could. He gave one last look, mouthed ‘Good luck’, saluted the Americans and peeled away.  
download-512.png
Brown and his men made it back, on a wing and a prayer. As the crippled plane slipped below 1,000ft, they jettisoned everything weighty:radio, guns, even the spent cartridge cases on the floor. Still they dropped . . . 500ft, 400ft. There was nothing but sea ahead.
But they had pals around them now, American P-47 fighters, urging them on. At last they cleared the coast of England, just 250ft off  the ground, and aimed at the  first airfield.
The landing gear went down, so did the flaps (though only after being cranked by hand); at 50ft, Brown cut the one remaining engine and they sank on to the runway, careering along it before coasting to a breathless, almost  unbelievable halt. An exhausted Brown staggered out and for the first time took in the full extent of the damage to his plane. ‘It frightened me more than anything in the air did,’ he recalled. He had no idea how they had managed to survive.
But what also stuck in his mind was the mysterious Messerschmitt pilot and that final salute. For the first time he began to grasp what had happened: he and his plane had been helped to get away.
 
At the after-flight debriefing, he informed his officers about how a German pilot had let him go. He was told not to repeat this to the rest of the unit so as not to build any positive sentiment about enemy pilots. Brown commented, 'Someone decided you can't be human and be flying in a German cockpit.' Stigler said nothing of the incident to his commanding officers, knowing that a German pilot who spared the enemy while in combat risked execution.
 
After the war, Brown returned home to West Virginia and went to college, returning to the Air Force in 1949 and serving until 1965. Later, as a State Department Foreign Service Officer, he made numerous trips to Laos and Vietnam. But in 1972, he retired from government service and moved to Miami to become an inventor. Stigler moved to Canada in 1953 and became a successful businessman.
 
In 1986, the then-retired Colonel Brown was asked to speak at a combat pilot reunion event called "Gathering of the Eagles". Someone asked him if he had any memorable missions during World War II; Brown thought for a minute and recalled the story of Stigler's escort and salute. Afterwards, Brown decided he should try to find the unknown German pilot.
 
After four years of searching vainly for U.S. and West German Air Force records that might shed some light on who the other pilot was, Brown hadn't come up with much. He then wrote a letter to a combat pilot association newsletter. A few months later, Brown received a letter from Stigler, who was living in Canada. "I was the one", it said. When they spoke on the phone, Stigler described his plane, the escort and salute confirming everything Brown needed to hear to know he was the German fighter pilot involved in the incident.
 
Between 1990 and 2008, Charlie Brown and Franz Stigler became close friends and remained so until their deaths within several months of each other in 2008.
dgpel-brown2.jpg Franz-Stigler-with-Bf-109.jpg
Even though they are now gone, their story will never be forgotten: never judge anyone just by the country they belong to.

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#53475 Type 10 MBT - Altank's Reviews. [OUTDATED]

Posted by Altank on 08 September 2014 - 03:41 PM

post-3240-0-32377000-1438634835_thumb.jpg

 

 

 

"Knowledge is power."

Altank's Reviews: Chapter VII, The Type 10.

Index:
1. -History.
2. -In-game overview.
3. -Development and upgrades.
4. -How to get the best out of it (Role) and How to deal with one (Countermeasures).
5. -References.
6. -Special thanks.

type 10 main pic.png

Patch 1.22 version; last update: 06/08/15.

 

 

 

1. -History:
The development of the Type 10 Main Battle Tank, also known as TK-X (MBT-X), aimed to replace the Type 74 and complement the Type 90, Main Battle Tanks that were currently in service. Development began in the 1990s, and production was expected to start in 2010/2011. A prototype was revealed in 2008 at the Technology Research and Development Institute (TRDI) in Sagamihara.
26_17897_44e0001a5d1f2ab.jpg shinsensha.jpg
This new lightweight MBT weights significantly less than any other modern Main Battle Tank: it has been designed to be lighter in order to comply with the Japanese road laws. As a result, the new MBT can be transported on standard commercial trailers.
In developing this tank, heavy emphasis was placed on C4I capabilities, as well as increased protection, firepower and mobility.
Mitsubishi Heavy Industries is the main contractor of the TK-X, which is currently one of the most advanced Main Battle Tanks in the world. In 2010 Japanese Ministry of Defense ordered 13 of these tanks, which entered service with the Japanese Ground Self Defense Forces in 2012.
20120402183337.jpg w3-tank-a-20140105-e1388844797368.jpg
This tank is not available for export customers as far as Japan's laws do not allow export of military equipment.

 
2. -In-game overview:
Type_10.png
The Type 10 is one of the highest-tier and most expensive tanks in the whole game, having a very high price of 22000 silver coins (this purchase option is unlocked once reaching rank 44, Brigadier General Grade 2) or of 1200 gold coins (this purchase option is unlocked once reaching rank 40, Lieutenant Colonel Grade 2).
The Type 10 has the highest starting level among all the tanks of the Japanese line, featured in the Asian tech tree, following in its line the Type 90, starting at level 60 and reaching level 67. It's also worth mentioning that the highest-tier unit of the Asian tech tree is the Korean SPG K9 Thunder at level 70.

 
3. -Development and upgrades:


type 10 sch.png

Type 10's starting stats:
Health: 520.0
Armor: 606.0
Damage: 368.0
Speed: 47.0
Reloading speed: 1.8
Turret rotation speed: 27.0
Damage per minute: 12266.7

 

Fully upgraded Type 10's stats:
Health: 520
Armor: 844.3
Damage: 442
Speed: 60.1
Reloading speed: 1.5
Turret rotation speed: 41
Damage per minute: 17680.0

 

 

3.1 -Hull:

  • Hull upgrades: two-tier hull upgrade available.

The Type 10 features a two-tier hull upgrade; both of them are required in order to acquire most of the other upgrades and don't change the tank's appearance; as of patch 1.22.

3.2 -Health pool:

  • Health pool upgrades: no upgrades available.

The Type 10 doesn't feature any health upgrade; even worse: the tank's starting health pool is extremely low, always plan your engagements carefully in order to be sure to have a safe escape route. However, this may be also considered an advantage, as, even in the worst case, only one health box will be required to restore all of the tank's hit points.

3.3 -Armour and active protection system:

  • Passive armor upgrades: three-tier upgrade available.
  • Reactive armor upgrades: no upgrades available.
  • Spaced armor upgrades: two-tier upgrade available.
  • Active protection system upgrades: one-tier upgrade available.

The Type 10 main battle tank was designed with asymmetric warfare in mind. A great emphasis was placed on protection against RPG rounds. The tank has a sloped modular ceramic composite armor similar to the Leopard 2A5, while side profile is similar to the Leclerc. Damaged armor modules can be easily replaced in field conditions.
Add-on armor can also be removed to reduce combat weight to 40 tonnes for ease of transportation. This main battle tank is also completed with NBC protection and automatic fire suppression systems. Its smoke grenade launchers are coupled to laser warning receivers.
The Type 10 features a three-tier upgrade of passive armor and a two-tier upgrade of spaced armour, granting a certain degree of protection against HEAT rounds, the main type of ammo used in higher tier battle.
However, a major downside of this tank is the total absence of reactive armor, meaning this tank only relies on its passive armour when it comes to mitigate the damage dealt by enemies' main guns, which, however, is fairly strong only at the front, while the sides and particularly the rear are very weak: the Type 10 may get destroyed by just one HEAT round fired from certain main guns, if hit from behind.
The Type 10 features a one-tier upgrade of active protection system.

3.4 -Main gun and ammo:

  • Main armament upgrades: three-tier upgrade available.

According to a GlobalSecurity report, the vehicle is expected to be armed with a new 120mm smoothbore gun developed by Japan Steel Works, who also license-produce the Rheinmetall L44 120mm gun for the Type 90 MBT. However there is an option for longer barrels of 50 and 55 calibers, should the need arise.
The gun fires newly developed APFSDS capable of penetrating 560mm of RHA, which is a significant increase compared to JM33 APFSDS. However, it is also compatible with all standard 120mm NATO ammunition.
The Type 10 features a three-tier upgrade of the main gun, which grants a bonus to the damage and a bonus to the accuracy; while, however, also giving a malus to both speed and trasmission, starting from the second tier of the upgrade.
The tank's damage is high and not that inferior to the Type 99's. However, the Type 10 is capable of firing two rounds for every single one the Type 99 fires: the DPM on this tank is ridiculously high.
The different types of ammo available for the tank's gun are:

  • Armor Piercing (AP), already maxed, being a one-tier ammo upgrade available;
  • Armor Piercing Discarding Sabot (APDS), a one-tier ammo upgrade available;
  • High Explosive Anti Tank (HEAT): one-tier ammo upgrade available;
  • High Explosive (HE): one-tier ammo upgrade available.

 

3.5 -Engine:

  • Engine upgrades: three-tier upgrade available.

The tank is powered by a V8 diesel engine, developing 1200hp. The combination of light weight and a powerful engine gives the Type 10 an impressive power to weight ration of 27 hp/ton.
It is also coupled with a Continuously Variable Transmission (CVT), allowing this MBT to move backwards at a speed of 70 km/h.
The engine was to power the Turkish Altay indigenous tank. However, negotiations broke down and the deal was "off the agenda" by March 2014. Reasons included Japan's stringent arms export ban laws, the intention of Turkey to attempt to export the Altay, and Japan’s reluctance to license the joint engine.
hmt_new11.jpg
The Type 10's engine and its trasmission are really what makes this tank unique; the tank features an extremely good power-to-weight ratio thanks to its powerful engine: a three-tier upgrade of the engine allows this tank to roam the battlefield at a very high spee and thus making the Type 10 one of the fastest tanks in the game. The engine, in fact, supplies enough power to reach speeds around 65/70km/h or of 60km/h when both the gun and armour upgrades are bought.
Acceleration is also just as awesome, allowing this tank to reach its maximum speed in no time at all. Another amazing feature is the very high agility, which makes possible for the Type 10 to outflank any enemy tank, much like the BM Oplot, despite the former being able to outmanoeuvre any foe even in tight spaces, thanks to its compact size, unlike the latter, which is, on the other hand, very wide.
However, what really makes the Type 10 unique is the tank's trasmission, which allows it to achieve the same maximum speed you're able to reach when moving forward while, however, moving backwards. This feature is very useful, as you're able to keep your rather strong front armour towards the enemy, while, however, still putting distance between you and them. This is particularly useful either and mainly in "Capture the Flag" battle mode, to safely bring the enemy flag to your base on your own, with minimum support, or to safely pull back without showing your weak side/rear armour.
The engine is located at the rear end of the tank and it's fairly oversized: the Type 10 is very prone to engine fires and engine breakdowns after being hit, especially from the rear.

3.6 -Reloading system:

  • Reloading system upgrades: two-tier upgrade available.

The Type 10 is fitted with an autoloader, located in the turret bustle. This automatic loading system is more advanced than the Type 90's.
This MBT features an above average rate of fire, thanks to a two-tier upgrade of the reloading system, which, combined with its good damage, makes the Type 10 the main battle tank with the highest DPM in the entire game.

3.7 -Turret rotation system:

  • Turret rotation system upgrades: two-tier upgrade available.

The Type 10 features a two-tier upgrade of the turret rotation system, achieving a high turret speed,  and is therefore capable of performing a full turret rotation in less than 9 seconds. This, combined with the tank's amazing agility and reverse speed, means the Type 10 is almost impossible to outflank without it being able to return fire, unless in certain and rare situations.

3.8 -Additional upgrades:

  • Radio upgrades: one-tier upgrade available
  • Radar upgrades: two-tier upgrade available
  • Smoke grenade dischargers upgrades: four-tier upgrade available.
  • Infrared optics upgrades: one-tier upgrade available.
  • Thermal optics upgrades: one-tier upgrade available.
  • Fording kit upgrades: one-tier upgrade available.
  • Floating kit upgrades: no upgrades available.

 

 
4. -How to get the best out of it (Role) and How to deal with it (Countermeasures):
Now that we have analyzed the characteristics of the Type 10, it's time to sum up:

~Pros:
-Spaced armour, granting a decent degree of protection against HEAT rounds.
-Strong front armour, particularly the upper front plate, which allows to take enemies head on, should the need arise.
-Above average rate of fire, missing is nowhere as painful as in other tanks.
-High damage, which, combined with the tank's reloading speed, allows this tank to achieve an extremely high DPM.
-Very compact tank, the Type 10 can outflank any enemy even in tight spaces.
-Low silhouette.
-Amazing power-to-weight ratio: this tank is extremely agile as well as featuring a great acceleration.
-Very high speed, one of the highest in the game.
-Can move backwards at the same speed as forward.


~Cons:
-Health pool is extremely low.
-Total absence of reactive armor.
-Passive armour, aside from the front, is not very effective.
-Rear armour is very weak, combined with the tank's extremely low health pool, the Type 10 may get destroyed by just one well-placed HEAT round fired from behind by certain main guns.
-Engine is oversized, making this tank very prone to engine fires and engine breakdowns, especially when hit from the rear.

-Very vulnerable to HE rounds.

 

 

4.1 -Role:
The Type 10 features an extremely high mobility, compact size and outstanding DPM, meaning it's the ultimate breakthrough tank. Therefore, always charge your foe, then try and outmanoeuvre the enemy: the relatively strong front armour will withstand most of the enemy fire while you're closing the distance, while your ridiculous DPM will just erase any enemy in no time at all, but be sure not to have any enemy shooting at your sides, as they are very weak indeed.
The Type 10's agility is excellent, allowing this tank to outflank any enemy with ease; while, at the same time, avoiding any returning shot, mainly thanks to the amazing reverse speed and acceleration, which allows to make sudden evasive manoeuvres, not expected by most of the players.
The Type 10 is also very compact: unlike the BM Oplot, you can successfully outmanoeuvre your foes even in tight spaces.
However, remember thay you have an extremely low health pool, therefore always plan your engagement, making sure you have a safe escape route.
Once on low health put that reverse speed to use: keep your front armour towards the enemy frontline and drive backwards by looking at the minimap, to quickly and safely pull back and restore your health; just one health box will be needed.
This strategy can also be applied to successfully take the enemy flag to your base, even with relative ease and with minimum support: by driving backwards at full speed, the enemy won't be able to get to you and your front armour will withstand most of their shots. If you perfectly know the map and you have experience with this tank, you can even drive with your turret facing forward, to improve protection, controlling it just by looking at the minimap.
Also, the Type 10's amazing speed allows this tank to reach advanced strategic positions for putting flanking shots into the enemy tanks, thus making the best use of its exceptional DPM; most of the times, in fact, the tank you're shooting at will be dead before even realizing where you and, least of all, before taking countermeasures.

4.2 -How to deal with one:
Dealing with a Type 10 is rather tricky. First of all, it's very recommended loading HEAT rounds against this tank: the Type 10's spaced armour is rather ineffective and well-placed HEAT rounds on its sides and, particularly, its rear will make a quick work of it, before this tank's DPM erases you.
However, the best type of ammo to use against a Type 10 is HE: this tank is very vulnerable to high explosive rounds; besides, HE rounds don't have to necessarily hit the tank to deal damage, but just near it; considering the compact size and the high speed of the Type 10, which may make it a hard target to hit, this really comes in handy.
When it comes to head on engagements never shoot at upper front plate, instead, shoot at the lower front plate or at the turret, as they're less armoured, but, above all, shoot at the tracks. However, remember that this kind of engagement is extremely rare: in almost any situation, a Type 10's driver will try and outflank you to unleash their exceptional DPM on your sides and rear; therefore remember to make the best use of either your reverse speed or agility to be able to return fire. In order to outflank you, the Type 10 has to show its weak side armour: It can obliterate you quickly, but, if you take the necessary countermeasures, you can also take care of it just as fast. Also, with certain tank and whenever possible, it's a good strategy to drive backwards against a bulding in order to prevent this tank from outmanoeuvring you.
It's also worth mentioning that, by hitting the Type 10's hull from the back, there's a high chance to cause engine fires and engine breakdowns, beside even oneshotting it with just a single HEAT round, using high-damaging guns.

 

 

Here I end my review of the Japanese Type 10, the only tank that, no matters whether driving forward or backwards, is still as fast as a lightning.
I apologize in advance if something written is wrong and I hope you enjoyed it. If you liked it, another one will shortly follow! Tell me what you think about it in the comments and any advice you may suggest is welcome.
If you want to help, contact me via PM.

Take care on the battlefield, fellows!

Copying/Using any part of this review anywhere else is strictly forbidden, unless my proper authorisation is given.


 
5. -References:
Www.military-today.com
Type 10 MBT-X Prototype (TK-X) -GlobalSecurity.org

 
6. -Special thanks to:
The Reviews Team.
Totonho99 for allowing the Reviews Team to perform 
armor tests on his Type 10.

And last but not least all of you that read this review!


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#138351 Thank to all developers and caregivers.

Posted by romeoordos on 10 April 2018 - 11:01 AM

Thank you:) I'm very glad to hear such words.


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#132527 Time has come

Posted by romeoordos on 27 January 2017 - 12:40 AM

I think more complaints will make the developers feel depressed which will decrease work, but the developers should really listen to players' feedback because players are very important to the game.


No one except me read the forums, even Russian one. Even I don't do that after retire. So never mind)
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#117373 [Answers] - Q&A with the Developers - 1

Posted by Praetorian on 24 June 2016 - 12:02 PM

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Hello everyone,

 

This is the first Answer topic in the Q&A sessions. Developers have read your questions and provided answers for them. The aim of this is to understand the direction the game is heading and to give the community the chance to interact with the developers. Talks have been going on about the occurrences of Q&A sessions and minor changes to the way they are done. The important changes/decisions are as follows:

  • Q&A sessions will occur every two weeks
  • The maximum number of questions allowed per session has been increased to the most liked 20 questions 
  • If there are several questions of the same likes/zero likes, then the earliest questions will be selected

If you want to learn more about Q&A sessions then please go to the information topic for this. I will update it soon.

(http://forum.tanktas...the-developers/) - [Information]

 

If you wish to discuss anything related to Q&A sessions please go to the topic created specifically for this. 

(http://forum.tanktas...the-developers/) - [Discussion] 

 

Note: if you miss out or your votes are not selected you can try again in the next Q&A session. If a question was repeated it will obviously be skipped and remember, if you ask multiple questions they must be linked and not completely different topics. 

 

Now on to the answers! 

 

What is the generalised process for implementing a tank in the game? (from creating it, texturing it and balancing it's stats.) - iluvtanks

Spoiler

 

What will balancing look like in v2.0? - tankiller96

Spoiler

 

How will tanks perform in general with new physics? Will they perform similarly to how they do now or completely different? - tankiller96

Spoiler

 

Will we soon have a cinematic mode which removes the HUD (eg crosshair)? - Mr blue sky01

Spoiler

 

Will Apple replaykit or other in game recordings tools be added in future updates and will there be support for iOS10? - basmal121

Spoiler

 

In v2.0, will a maxed PL-01 be able to fight/encounter a maxed T-14 Armata in open rooms? - je4n10

Spoiler
 

 

Why is the English Community always on the far end? What is creating problems with the inflow of information and why is there a bias which is clearly seen in contests/tournaments? - fiutel_88

Spoiler

 

Will there be new countries added on the list of tanks? As of now we have three branches, are any of the new tanks from another branch? - Tank War 2

Spoiler

 

Will tanktastic v2.0 support a maximum frame rate of 60fps for even non x86 versions? If so, will there be frame limitation options for devices with lower performance? - Little Blue Box

Spoiler

 

I am wondering whether staff members will have stars with their names in v2.0 and if so will they be shown for users who have newer operating systems of Android and iOS? - Error403

Spoiler

 

Now that more and more players are reaching the generalissimo rank, do you plan on adding more ranks in the future? What will be the future of the players who finished last rank? - monkeyman7832

Spoiler
 

 

I was wondering if this game could be made compatible with pc; still connected so it is the same players, but on pc? - blitzkreig101

Spoiler

 

What is the formula used for damage calculation when a round hits a tank? - Qnomei

Spoiler

 

After v2.0 will the updates become more frequent? Perhaps adding a couple tanks or a map each month? - Flakmagnet

Spoiler

 

Will "flags" or "badges/decals" be considered for the game? - Flakmagnet

Spoiler

 

Will the Abrams be able to beat the T-14 Armata in 2.0? - smigstank-

Spoiler

 

In the future update, will you guys make it that different tanks have different HUDs? - TheEncryptor

Spoiler

 

Will there be any future plans or at least some consideration on the implementation of tank firing mechanics? By this I mean bringing a bit more realism in shells, tank guns and angling? - Randy12345

Spoiler

 

When will the update be released? - Pikachu77

Spoiler

 

Right now players can survive while on 0% hitpoints and can get health. In v2.0 will players automatically die or killed by players when they reach 0%, or will it remain the same? - Tank ben

Spoiler

 

That is it for this Q&A session. Next one will be on the 7th of July.  :philosoraptor:

thank you!  


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#101179 [HAWK] HONOUR • ALLEGIANCE • WISDOM • KINDNESS

Posted by Praetorian on 15 October 2015 - 11:16 AM

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We are a group of Tankers from all walks of life and all ages. The passion we bring to the game, and the desire to increase our skill and make Tanktastic a better place is what makes our clan special.
 
We might not have all of the high ranker's that some of the other clans do, but everyone deserves to be a part of something. Join HAWK for a fun experience, and a chance to enjoy the clan wars in Tanktastic.
 
This clan values: Honour, Allegiance, Wisdom and Kindness, Hence HAWK.

  • Honour - Respect those who battle us, be courteous in victory and defeat.
  • Allegiance - Support the clan and it's members. Do not treat members unfairly or aggressively. Help those in need.
  • Wisdom - Use your head. Learn techniques to improve your overall performance. Abide by the rules of TankTastic.
  • Kindness - Help those in need. Treat those as you would like to be treated.

Leader: Xpreatorianx
Alliances: TBA
 
 
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HAWK was created in May 2014 by Xpreatorian, the clan has seen many updates and revisions to the game.
 
HAWK has a long history in Tanktastic dating back to the early alpha versions of the game. The clan has been (and still is) home to many moderators in the game.

We
 have several members who are also moderators of the Official Tanktastic Forum and also administrators of the Tanktastic Wiki.

 

DigitalCrow took over leadership of the clan from September 2015 - April 2016, Xpreatorian has now returned to his rightful place as leader of the clan.
 
 
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We ask that all members read and abide by these rules before or after joining the clan.

Be Kind and Helpful - Be respectful to other members and players, help them when you can

Be Active - Please try to log on at least once a week
Report Others - Please notify us of any users that you are concerned are breaking the rules
Fair PlayWe ask that our members play fairly and attack other clan-mates in open deathmatch games and avoid teaming unless it is a team game.
Respect the clan rules and the Tanktastic EULA - Self Explanatory
 
 
Booster will be immediately dismissed from the clan and banned from the game!
 
 
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To be accepted, you must be able to speak English, be online regularly and contribute to the Clan.
 
We are not a clan but a family. We focus more on personality than experience, so join now!
All members get to have the clan logo on their signature and communicate with the clan on our clan forum.
 
We recommend members join the Tanktastic Forum and VK Group.


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